HOT FIX PATCH - 0.8.38
This is the first hot fix patch for Content Update 6, released yesterday.
BUG FIXES
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Unique weapons Master Plumber and Concrete Kiss have incorrect backgrounds.
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Accessory Quiver says +5% chance in upgrade preview, should be damage.
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Reported damage gains by Frenzy are slightly off (visual bug in card details).
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Achievement "Blade Banshee" should say 30 enemies instead of 10 (in-game only).
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Achievement "I'm Just Getting Started" is missing its name on steam.
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ESC key opens Game Settings when pressed on the Skills, Survivors and Lab interfaces, should return to Region Map as it does with the Gear UI.
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Card details window of skills in the draw dialog at the start of every turn is not scaling based on Game Settings. It should now be about 10% larger for default settings.
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Card details of cards in play using VERY SMALL and SMALL UI scaling options is horizontally too far from the card it describes.
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The final encounter of Supermarket is using wrong 3D scenery (inside the store).
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Player is unable to complete their current mission on the final kill. (rare case)
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Typos in various skills and tool tips.
CHANGES
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Changed the Concussion status to indicate accuracy instead of hit chance for consistency.
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Increased the size of the SELL VALUABLES button on the trader tab.
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Event Disastrous Mutation, 3X HP and full heal of all enemies in play no longer applies to bosses.
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Survivor greeting emote will only play once when hovering over their profile in mission details, and reset reset when returning to camp from a mission or reloading a save.
Thanks for the reports! I will continue to monitor the forums and Discord. --Paul
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