Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

BALANCE PATCH - 0.8.48

MISC CHANGES

  • Added a new visual effect for Leader's skill Advance spawning enemies from the threat. I noticed this was frequently mistaken with distant enemies pulled by noise even though the skill triggers at the start of your turn.
1 / 1 · 100%
  • Reduced the frequency of mercs idle-talking when changing gear tabs.

  • Reworked the sound effect of hovering over cards in combat.

  • Reworked the sound effect of discarding armory cards from hand.

  • Improved music transition from combat track 1 to 2.

  • Increased the Initiative tooltip font and window size for consistency.

  • Added a note on deployed Lure objects to indicate that duplicates are auto-removed.

SKILL BALANCE

  • The ranked damage of Commando skill Breach has been increased. OLD: 1%, 2%, 3%, 4%, 5% NEW: 1%, 3%, 5%, 7%, 9% This skill suits longer encounters with a slew of enemies, causing a flurry of blocks, parries, and dodges.

  • The ranked damage of Enforcer skill Skull Crush has been increased. OLD: 130%, 160%, 190%, 220%, 250% NEW: 150%, 200%, 250%, 300%, 350% This skill requires some setup to be effective, so its damage reward has been increased.

  • Viper has been reworked to spawns with hit points much closer to the primary merc (1st merc in squad).

WEAPON ACCURACY BALANCE

  • After reviewing feedback, watching videos, and spending a lot of time playing myself, I've decided to adjust the base minimum and maximum accuracy values for several ranged weapons.

  • Note: All minimum values correspond to the lowest (red) quality of the item and can be increased through upgrades and mercenary training. Additionally, the game provides numerous in-combat buffs to help you quickly reach the accuracy cap, and the recently added elite perks can potentially raise these caps even further.

    1. Pistol
    • min 80% (no change)
    • max 95% (increased from 90%)
    1. SMG
    • min 70% (no change)
    • max 90% (increased from 88%)
    1. Assault Rifle
    • min 75% (increased from 65%)
    • max 90% (increased from 88%)
    1. Machine Gun
    • min 60% (no change)
    • max 75% (no change)
    1. Sniper Rifle
    • min 85% (no change)
    • max 99% (increased from 98%)
    1. Shotgun
    • min 80% (increased from 65%, the biggest complaint in feedback)
    • max 95% (no change)
    1. Bow / Crossbow
    • mix 85% (increased from 82%, to match sniper rifles)
    • max 99% (increased from 98%, to match sniper rifles)

BUG FIXES

  • Adjacent enemies killed by buckshot damage remain standing or walking (animation bug).

  • Adjusted 3D model scaling of a few ARs and sniper rifles appearing too small in gear management.

  • Adjusted 3D model scaling of all bows and crossbows to appear larger in gear management.

  • Mission victory screen still indicates rep can be used to refresh trader's stock. No longer the case.

  • Achievement "Every Drop Counts" is awarded upon completing the wrong mission.

  • If a merc dies in combat, consumable icons get repopulated with duplicates (visual bug only).

  • Leader skill Advance is pulling distant enemies with no remaining threat, should be only from threat.

  • Leader skill Advance adds distant distant enemies to threat with a full board of enemies in play.

  • Leader skill Advance can sometimes trigger on multiple Leaders in play.

  • Leader skill Advance can sometimes spawn an extra enemy on area clear.

  • Discounted items purchased from the camp vendor return with the same discount on a stock refresh.

  • Leader can occasionally drop to 0% stamina (rare case).

  • Boosted unarmed damage by consumables or Black Belt is lost after toggling to a ranged weapon and back.

Thanks for the reports and happy weekend zombie hunting!

--Paul

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения