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Preview of Content Update 01 - May 2022

Hello mercs!

I've been working on the next Dead Grid content update and I'd like to share a quick preview of the coming features. Some of these are not final yet, but should give you a rough idea of what to expect. While I'm not ready to announce the release date, the update is getting close to the testing phase so it shouldn't be too long.

ACCESSORIES & GADGETS

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I've received a lot of feedback on the frequency of weapon jams. I believe the game offers a variety of ways to avoid this issue by using revolvers, bows, Commando mercs, etc. Rather than reducing jam chances on poorly maintained weapons, I'm looking to diversify your options with additional equipment. The Gun Cleaning Kit gadget does not offer anything for Commando mercs, but should grant a similar benefit to other classes when fully upgraded. The other accessories are left to be discovered in the game.

WEAPONS

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These are just some of the new uniques being added to the game. Most of them start to appear after you've unlocked the Oil Refinery location.

SKILLS

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This update focuses on bringing all remaining Leader skills to have more than 1 rank. The next update will start to cover other classes.

WEAPON MASTERY

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Due to the popular request, weapon mastery now includes training for MG.

MISSIONS

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I've been working on multiple new missions, but can confirm at least one will make it into the next update. This is the continuation to the tunnel mission currently in the game.

NEW ENEMY TYPES

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No apocalypse is complete without a zombie infested hospital. A small hint on where I'm going.

NEW FEATURE

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A new feature allowing you to add custom zombies to randomly appear on a mission. These zombies are easy to tell apart from the regular enemies you'd expect to see. The feature is designed for streamer engagement, but can still be used during regular play to add a bit more challenge. It's completely optional.

NOTES

In addition to the changes mentioned in this preview, the update contains a number of bug fixes as well.

As always, thanks for all the feedback and bug reports. Cheers!

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