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OpenTTD 15.0-beta3 released

Did you have a lazy summer? Over at OpenTTD HQ, we did not!

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We’ve continued to make improvements to OpenTTD, both very visible to player and under the hood. It’s time for another beta so you can help us test. Highlights include:

  • Bridges can now be built over stations (NewGRF stations must be updated to support this)

  • [NewGRF] Bridge GRFs can now have pillar information, so that a pillar can be skipped if it obstructs the tile below (rail, road, or station)

  • Ships traveling in opposite directions try not to drive on the same line of tiles

  • Purchase and picker menus can now be filtered using NewGRF Badges

  • Settings and Options menus have been merged

  • Scenario Editor has improvements for placing and expanding towns

    • New buttons to expand town roads and buildings separately

    • “Many random towns” button now prompts for the number of towns

  • Picker window sprite previews can be increased in height, so you can see the entire skyscraper in the house picker (for example)

  • The Infrastructure list window now has a scrollbar

  • A variety of bugfixes

[p align="justify"](As always, see the changelog for further details).

You can find this beta under the "testing" beta in Steam.

  • Changelog

  • Bug tracker

  • Questions and player support (Discord)

Читать в Steam ↗

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