Dev Diary of April
At the beginning of this month, I got dizzy for a week. It seems that my sickness is caused by drinking too much coffee and staying up late. I can't stand steadily when I walking, and I see double images on the computer screen. So I have to sleep and rest, and go outdoors to enjoy the spring blooming season.
Thanks to the beautiful nature and the help of my family, I got recovered soon and was able to devote myself to the production of Chaos Galaxy 2 again.
Now let me introduce my main work of this month: the planetary building mechanism.
Each planet has a command center on the surface, as well as many other buildings can be built on the suface too. On orbit, we can build shipyards, arm factories, commercial ports, space fortresses and orbital minefileds.
Different planets can build different number of buildings. The more important the planet, the more buildings can be built on it.
Each type of faction has its own unique building. For example, Imperial factions can build the governor office, to suppress resistance and speed up the development of planets. Merchant faction can build trading centers for trading gold and suplies. Assassin faction can build cave mazes to slow down enemy occupation, etc.
In addition, buildings in orbit will also have a significant effect on planetary warfare. Shipyards, arms factories and commercial ports, fortresses and mines will all appear on the battlefield. Ship units can restore power in shipyards, arm units can restore power in arms factories, and all units can restore energy in commercial port. The fortress can join the defensive battle. mines are invisible units, which can cause fire, corrosion, EMP, gravity vortex and so on.
There are many other interesting uses of buildings. Please explore them in Chaos Galaxy 2 later!
See you next month!
Han Zhiyu
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