Resources and production chains in Patron
Hello,
Our game is coming along really well, and while you wait for bigger milestones, here is something to familiarize you to some of the important Patron features.
As is customary in the genre, there is no lack of production chains in Patron. For those "not in the loop" on the topic, this means you have to construct several buildings and produce goods to get to "the final product". Let's check out a concrete example:
Tools
Tools are a resource used by many higher "level" buildings, but to get to an efficient production of tools, there are several steps you need to take.
Build a coal mine
You can't place this everywhere. The area must be suitable, or to say it better, there has to be "coal to mine" in the first place. Convenient overlays provide the information on this.
Build an iron mine
As is the case with coal, check the ore overlay once again to see where to best place an iron mine.
Build a toolsmith
The final step is to actually construct the building which uses the coal to heat up the iron so it can be molded into tools.
Sounds simple? That's because it is, but there are a couple other things you should consider.
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All the buildings noted above require workers. Which means you have to have an "attractive" town so more people will come live in it. This is your workforce. There can be no progress without them.
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And secondly, consider the fact that it takes time for resources to be delivered around the town and its various buildings. It takes "time" for the coal and the iron to be brought to the toolsmith. He cannot work without resources. This is where warhouses and depots come into play so let's explore those a bit.
Warehouses & depots
Hope this brings some light into basic production and economy from Patron. Complete list of options is much larger but is built on top of these basics and follows the similar logic.
Until next time! Overseer Games
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