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General Bug Fixes - 5th September

Hi everyone! We've pushed a small update that includes a variety of bug fixes and some new content. Here's what's new!

  • New decorations, lights, bins, signboards and a new main zoo entrance - inspired by the upcoming sequel - Let's Build a Dungeon!

  • Improved animal keepers and poop factory workers, making them collect the closest accessible poop in an enclosure.

  • The Influencer's 'Event Report' panel can now be fast-forwarded by clicking it again on the second visit onwards.

  • When assigning animals to batteries/barns, an additional confirmation panel now pops up when players attempt to revert their changes (returns to the previous menu with B/Esc).

  • Added a new notification alert to remind players to assign idle animals to batteries/barns.

  • Animal keepers (or anyone using gates/doors) no longer get stuck when an enclosure is reshaped while waiting for the door to open.

  • Fixed selected tabs at the top of various UI panels (e.g., Animal Panel) being positioned too close to the top of the screen on higher resolutions.

  • Fixed mouseover textboxes prematurely wrapping text when hovering over categories in the build menu.

  • Adjusted font scaling in the 'Prerequisite' panel when hovering over a research tile for non-alphanumeric languages.

  • Fixed close button overlapping with mouseover tooltip boxes in menu buttons.

  • The 'Final Score' in the extended Animal Rating panel now reflects the same value as the park's animal rating.

  • The progress bar in task notifications now turns yellow when progress drops below 100%.

  • Cloned animals managed by the Exhibit Control now retain their status after loading from a save file.

  • Fixed an issue where players couldn't drag to pan around the zoo at the bottom of the screen when the build bar is open or in delete mode.

  • Fixed rendering issues for the research grid's points panel and the category filters panel at higher resolutions.

  • Fixed animal icons in the animal-management 'Pen Summary' and 'Wildlife Reintroduction' panels from becoming too small on lower resolutions.

  • Fixed the animal-management pen summary panel showing rabbits as the main animal in empty enclosures.

  • Fixed clipping issues with the buy button and the money box in the 'Order Helper' panel at higher resolutions.

  • Fixed the "+99" label overflowing in the 'Goods to Process' frame in various factory panels.

  • Added a 'carbon-emission' panel to the build menu when selecting a tree in the build menu.

  • Fixed the 'Applicant Hiring' panel showing only six applicants after hiring one out of eight.

  • Paragraph text (e.g., in Critical Choice) now scrolls upwards when the thumbstick is pushed down on controllers.

  • The Agriculture panel and its menu bar now close completely after selecting a plant for cultivation on a plot of farmland.

  • The research top-bar element no longer reminds players about unspent points when all research is unlocked.

  • Enabled the pause screen in the research grid.

  • Added sound effects when building new land.

  • Added the ability to track all shops and facilities with vacancies from the 'Manage Employee' panel.

  • Fixed alignment issues in the 'Hire Applicant' list when confirming applicants too quickly.

  • Employee resignations are now limited to three per day.

  • The 'Pooped-Out' Dino achievement no longer misfires during mid-flight when travelling between zoos.

  • The dollar panel in the top bar now flashes the correct color based on cash earned or spent.

  • Category name tooltips now appear over the selected category in the build menu when using controllers.

  • Fixed the cursor reappearing in the 'View Objects' panel after deleting an item while examining an enclosure with a controller.

  • Animal names in the create/edit job entry will now display '???' if the animal is undiscovered.

  • The 'View Objects' build panel now returns to the correct item after moving an item in the enclosure.

  • The CRISPR Building's DNA structure now resumes spinning after being moved.

  • Fixed the 'Inspect' button not working when selecting an animal from the 'Animals' panel while inspecting an enclosure with a controller.

  • Various customers (e.g., protestors and animal-welfare personnel) no longer get stuck in one location.

  • Fixed lag occurring at the start of each day in large zoos due to animal feeding.

  • Added a 'New' tag to animal icons in the 'Confirm Abort' panel in the nursery.

  • Fixed the animal-management short description panel being cut off at certain resolutions and UI scales.

  • Enclosure items in the 'View Objects' panel are now sorted.

  • Rotary icons now darken instead of becoming semi-transparent when disabled.

  • Fixed the visitor count in the top bar going negative at the end of the day.

  • After firing employees, delete mode now returns to delete mode after removing a building.

  • Exiting delete mode from rotary icons no longer opens the build menu.

  • Exiting delete mode from rotary icons no longer loses the cursor after saving.

  • The zoo gate no longer closes prematurely when the zoo is still open at night.

  • Reworked facility ratings to more accurately reflect visitor satisfaction with zoo facilities.

  • The 'Spent Points Reminder' in the research tab no longer blocks adjacent tabs when the player is viewing them.

  • Notification pins (e.g., low water alerts) no longer flicker when active.

  • Tiles unlocked via critical choices no longer repeatedly appear as new.

  • UFOs no longer spawn in other zoos after traveling via plane from the classic Zoo.

  • 'New Zoo' achievements now unlock correctly with DLC zoos.

  • The 'Buy A Bus' quest can now be completed by purchasing any bus.

  • Trash collected by janitors now contributes to recycling, and janitors will empty trash at recycling centers (if any).

  • Red lobsters now have a small chance of giving birth to blue lobsters.

  • Population managers can now remove excess animals that are not managed by animal management from enclosures.

  • Facilities, incinerator, and building panels can now cycle through buildings of the same type.

  • Fixed a crash at the end of the day if the research hub was built but not examined.

  • Idle population managers now notify players if they haven't been assigned work zones.

  • Fixed Aztec arch front-facing night lights.

  • Fixed highlight selection for chew toys.

  • Fixed titles in critical choices not fitting correctly at higher resolutions.

  • You can now rename animals.

  • Fixed mascots not collecting donations after a day.

  • Fixed bus routes not unlocking when completing multiple Transport Planner quests simultaneously.

  • Fixed incinerator workers idling when there are carcasses to collect from meat processors.

  • Species info for hybrid animals now displays correctly.

  • Fixed dead bodies from animal encounters not moving with pens and crashing when loaded if outside the pen.

  • Fixed 'Report Black Market' morality points not decreasing as described.

  • Non-refundable lake tiles can now be removed in build mode.

  • The zoning view for animal management workers can now be closed when using controllers.

  • Fixed customers on left- and right-facing benches drawing in front of other objects.

  • In heatmaps, highlighted enclosures now only show the status of the currently selected employee.

  • Fixed controller selection issues in the 'Animal' panel in the 'Management Office' panel.

  • Fixed some buildings having misaligned build animations.

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