Wargame Update Notes
NEW: Wargame Mode, night missions with Flares, and Sandstorms.
Please restart the Steam client to download the latest build.
NEW FEATURES
-
Night missions with Flares
-
Flares flicker and move across the sky
-
Reduced visibility in the darkness
-
Improved concealment from enemy AI
-
Flashlights and muzzle flashes reveal position to enemy AI
-
-
Sandstorm
-
Sandstorms sweep violently through the battlefield
-
Reduced visibility and hearing
-
Reduced radio effectiveness
-
Introduced player “cough” mechanic, interrupting comms and alerting enemies
-
-
Wargame Mode
-
Customize the simulation in Six Days
-
Time-of-day selection, including Flares
-
Weather selection, including Sandstorm
-
Mission selection
-
Role selection
-
“Ranked Selection”—choose preferred fireteam role
-
“Unrestricted”—any player can play in any role
- NOTE: Team Lead can still assign roles on the UI but player choice takes priority (we’re improving this for the future)
-
-
Hard variant “FUBAR” for Fireteam missions
-
“Hard” difficulty option for enemy AI
-
“Survival Rules”
-
No reinforcements—AAV respawns disabled
-
No KIA Allowed—mission failure upon player KIA
-
-
Mission timers can be extended, reduced, or disabled
-
Mission intro cinematics can be disabled
-
Procedural Architecture sliders
-
Exteriors — Fewer/More Structures and More Accessible/Constrained
-
Interiors — Sparse/Crowded Interiors and More Open/Fortified
-
-
GAMEPLAY IMPROVEMENTS
-
Enemy AI can lure players into traps
-
Enemy AI now throw grenades
-
Improved enemy AI suppressive fire
-
Improved enemy AI ability to create fatal funnels with PKM
-
Improved tracers to pass through windows
-
Reduced audible “hammer click” to one when weapon is empty
-
Added automatic adaptive noise gates on player VOIP
-
Added visible F16 and AC-130 models to jet flybys
-
Tuned fireteam missions with new features in mind
KNOWN ISSUES
- Upscaler sometimes gets disabled, causing degraded performance. To fix this, go to your graphics settings and turn the Upscaler back on.
LOCALIZATION IMPROVEMENTS
-
Added support for Portuguese language
-
Improved support for Korean language
BUG FIXES
-
Fixed the known cause for players being unable to ADS after swapping weapons
-
Fixed the known cause for blurry scopes when ADS’ing
-
Fixed an issue causing “Windy” weather to roll too often
-
Fixed an issue causing mission objectives to be unsynced for host and clients
-
Fixed an issue causing multiple explosives planted on armory in Ruins
-
Fixed an issue causing players to fall through the map on Water Tower and Compound
-
Fixed an issue causing “Reinforcements available from AAV” to display under false conditions
-
Fixed an issue causing grenades to display incorrectly on vest UI
-
Fixed an issue causing overlapping invites in lobby
-
Fixed an issue causing “robotic” player VOIP
-
Fixed an issue in which IEDS on Apartments were silent
-
Fixed an issue in which player radio remained open upon death
-
Fixed an issue in which “Ghost” radio persisted for clients after respawning
-
Fixed an issue in which auto-detect didn’t first reset to default settings
-
Fixed an issue in which gamepad functionality was lost after using auto-detect
-
Fixed an issue in which framerate uncaps after changing graphics settings
-
Fixed an issue in which hanging rugs were clipping through geometry
-
Fixed an issue in which players were killed through geometry by VBIEDs
-
Fixed an issue in which staircases were obstructed by geometry
-
Fixed an issue in which enemy AI couldn’t pass through holes in walls
-
Fixed an issue in which VBIEDS were stopped by M203 “duds”
-
Fixed an issue in which M203 grenade “duds” still detonated
-
Various AI behavior fixes
-
Various performance optimizations
-
Various fixes for common crashes For bugs we're currently tracking, please see our Known Issues list.
Join the community conversation and offer us feedback on our official Discord server! https://discord.gg/SixDaysGame
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.