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Early Access - Patch 3 (0.7.57)

Hello witches,

We have exciting news for you today!

First of all, Steam Community Items are now available, so go and collect your cards, badges, emoticons and backgrounds!

Second of all, from today’s update, we introduce a new functionality - NPC navigation! As long as you’re no more than 60 meters from an NPC, his or her face will show up on your compass. Simply follow it to find the NPC. We hope this change improves your experience and makes exploration more fun, but as always, please feel free to leave feedback. Depending on your needs, navigation features will be further improved in the future.

The full patch notes are as follows:

Bugfixes:

  • Petting a Cuflow who tries to enter its Coop will no longer make Abrill unresponsive

  • A chest in the Steppes will no longer crash the game

  • Fixed a rare issue where interacting with trees could cause loss of control of Abrill

  • Fixed a rare issue that could prevent from going through Day Summary screen

  • Fixed an issue that caused Onions to change into Onion Rings regardless of the type of essence used

  • Abrill no longer becomes glued to the surface when sitting down on round benches

  • Abrill will no longer block herself while using a ladder

  • SFX no longer lose volume after a cutscene

  • Spiders no longer chase Abrill relentlessly

  • Typha will no longer levitate

  • Fixed an exploit which could cause Vitality Charm to give stacking Stamina bonus

  • Fixed a controller related issue that could prevent from selecting a new crafting recipe on the Crafting Table after completing a craft

  • Fixed a controller related issue that would prevent the player from setting up waypoints

  • Interacting with the cat while a tutorial windows pops up will no longer block Abrill

  • It is no longer possible to turn off the lights through a wall

  • Corrected Hedgemole Spikes discovery

  • Updated Silver Ore to be clearly visually distinct from other ores

New features and improvements:

  • Steam Community Items are now available

  • NPCs can now be tracked; when they’re 60m from your position or closer, you can locate them on your compass

  • Increased Chest storage space (does not affect Chests that are already built, but it will affect every Chest created from now on, so currently owned Chests can simply be replaced)

  • Added a new Chest type - Great Chest, with 48 slots (as opposed to 18 normal Chest)

  • Sitting on Benches will now gradually recover Stamina

  • In addition to Harvest, Beets will now grow in Bloom

  • Updated spawn points for Devils Tooth and Shiitake mushrooms

  • You can now use all kinds of eggs in the recipes, not just the standard ones

  • Watermelon seeds will now be available in Cassandra’s store after day 40

  • Typha now has “pickup” popup

  • Adjusted graphics on save screen

  • Adjusted Hedgemole spawn ratio; now, no more than 6 mounds will be present at the same time

  • Added clear visual representation of active potion and food effects

  • Pickup particles can now be disabled

  • Reduced the amount of Driftwood on the beach

  • Adjusted swapping tools between the equipment and the chest

We hope these changes will make your stay on the Fern Island more comfortable. Rest assured that your feedback is always heard, and is an important part of our workflow for future updates. Thank you for all activity so far, reporting issues and hanging out with us in Discord. We couldn’t have done this without you!

Best Regards,

Enjoy Studio team

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