Update v0.11.2
Got a ton of new fixes, quality of life changes and various other improvements in this update for everyone, thanks to all the great feedback and bug reporting!
Fixes
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Fixed terrain flattening for building pieces tearing a hole in the terrain at chunk borders
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Fixed foundation sole plate pieces not being rotatable
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Fixed unbuilt building pieces losing their terrain flattening status on game load
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Prevented the ability to place & attach shelter building pieces to other unbuilt pieces - ex. placing a lumber post on top of an unbuilt foundation sole plate
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Fixed hand/carrying position for a few items
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Fixed player corpses appearing as standing after a game reload
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Fixed German translation for metalworking tasks mentioning mud brick kiln instead of clay brick kiln
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Fixed stone floor not snapping to sole plates like plank floors
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Fixed missing icons for poultice substances
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Fixed lumber beam placement on 2nd floor (or any "new" floor) not being interactable until reload
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Fixed non player related injuries (ex. for creatures) showing up as on-screen messages
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Fixed issue where dragging potable water to dirtied wound in UI wasn't considered a valid action - apologies to those who were confused by this inconsistency
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Creatures no longer receive fall damage related fractures to avoid an accumulation of creature corpses in the world
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Body location infection percentages are now saved properly and aren't reset after a game load
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Stackable treatment items can no longer be stacked while applied to an injury
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Applied treatment items can no longer be used to heal an untreated injury via the heal button
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Fixed hardened pine resin not appearing correctly for co-op players
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Fixed a bunch of internal exceptions that may be reducing performance
Balance
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Reduced construction material requirements for new lumber-based shelter pieces
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Greatly increased clove plant generation chance
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Reduced dirt collection and sanitation loss rates of injuries across the board
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Treated injuries collect dirt and grime at a slightly lower rate
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Small increases to sanitation per unit of water and poultices
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Sanitized injuries now heal faster
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Reduced sanitation rate of polypore bandage
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Slightly reduced cost of stick splint
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Increased leech damage
Quality of life
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Fully treated injuries no longer collect dirt or increase bodily infection
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Sanitation action has been given a more pleasant sound
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New tooltips added to cleanliness and infection bars in injury UI to display current and max values
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Improved injury tutorial text to be more clear about the system's mechanics
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Switched injury heal button text to "recover item" once treatment is applied to make it clearer that the item can be retrieved after the item wears out or treatment completes
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Removed spotted red mushroom and tall white mushroom caps from polypore bandage crafting recipes
Other changes
- Removed season progression restriction for new realistic mode games
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