Update v0.11.4
Bringing some more bug fixes and requested content in this update today. Improved roof building processes, and doors are finally here along with a nicer way to close doors/gates.
Fixes:
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Fixed roof pieces like rafters and clay tiles colliding with other nearby roof pieces, preventing placement
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Fixed item and building placement not taking the current visible floor into account, making the green placement outline snap to a higher floor than you were on
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Fixed raft collision calculation so that climbing on top of the raft out of the water is now possible in more cases
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Fixed cases where some planted mushrooms would decay and disappear due to entering a new growth stage that places them slightly out of the trigger range of the roof above
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Fixed bad calculation for the player character's active floor that would cause the 1st floor to be triggered when standing on the 2nd floor
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Fixed bad distance calculation that would prevent stick rafters from being placed between very far apart (but still valid) stick posts
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Fixed new games having a bunch of dried out plants in the starting area due to a bad temperature check in the first frame of the game
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Fixed leaves not disappearing for co-op joining players when trees are felled
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Dragging to medical items with controller no longer breaks health menu state
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Clove poultice no longer infinitely duplicates itself when used
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Knives no longer give a strange failure message when attempting to treat leeches through the item context menu
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Fixed "press key for attack mode" setting not preventing attacks when clicking on terrain
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Fixed "no injuries" text not disappearing when an injury appears in the health menu UI
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Fixed a bunch of internal errors that could slow down performance
Additions
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Added door that can be placed in doorways
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Added new "close" interaction for doors and gates that will close them automatically without needing to push them closed physically
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Added straight stairs piece that aligns to the middle of beams, making stairs-to-doorway setups better
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Added "inner corner lumber rafters" that can connect 3 higher points with one lower point to make a corner roof piece
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Added stockpile support for lumber
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Injury UI now shows progress bar based on medical action progress
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Health information that was only viewable through tooltips is now viewable on controller
Balance
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Reworked hostile creature spawning to have a shorter default delay (5 minutes -> 2 minutes), and extra logic to prioritize spawning hostile creatures if all have despawned due to the player walking around the world quickly
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Increased injury treatment rate and medical item effectiveness during sleep
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Decreased injury dirtiness accumulation during sleep
Other changes
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Changed clay bowl making task so it can be skipped
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Placing walls now stretches the mesh along the same vertical level instead of snapping to terrain further away from the camera
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Added ability to burn spent pine leaf bandages
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Added a change to the current shown floor when placing a roof above the floor you are on so that the new roof will immediately be interactable
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