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Update v0.11.4

Bringing some more bug fixes and requested content in this update today. Improved roof building processes, and doors are finally here along with a nicer way to close doors/gates.

1 / 1 · 100%
1 / 1 · 100%

Fixes:

  • Fixed roof pieces like rafters and clay tiles colliding with other nearby roof pieces, preventing placement

  • Fixed item and building placement not taking the current visible floor into account, making the green placement outline snap to a higher floor than you were on

  • Fixed raft collision calculation so that climbing on top of the raft out of the water is now possible in more cases

  • Fixed cases where some planted mushrooms would decay and disappear due to entering a new growth stage that places them slightly out of the trigger range of the roof above

  • Fixed bad calculation for the player character's active floor that would cause the 1st floor to be triggered when standing on the 2nd floor

  • Fixed bad distance calculation that would prevent stick rafters from being placed between very far apart (but still valid) stick posts

  • Fixed new games having a bunch of dried out plants in the starting area due to a bad temperature check in the first frame of the game

  • Fixed leaves not disappearing for co-op joining players when trees are felled

  • Dragging to medical items with controller no longer breaks health menu state

  • Clove poultice no longer infinitely duplicates itself when used

  • Knives no longer give a strange failure message when attempting to treat leeches through the item context menu

  • Fixed "press key for attack mode" setting not preventing attacks when clicking on terrain

  • Fixed "no injuries" text not disappearing when an injury appears in the health menu UI

  • Fixed a bunch of internal errors that could slow down performance

Additions

  • Added door that can be placed in doorways

  • Added new "close" interaction for doors and gates that will close them automatically without needing to push them closed physically

  • Added straight stairs piece that aligns to the middle of beams, making stairs-to-doorway setups better

  • Added "inner corner lumber rafters" that can connect 3 higher points with one lower point to make a corner roof piece

  • Added stockpile support for lumber

  • Injury UI now shows progress bar based on medical action progress

  • Health information that was only viewable through tooltips is now viewable on controller

Balance

  • Reworked hostile creature spawning to have a shorter default delay (5 minutes -> 2 minutes), and extra logic to prioritize spawning hostile creatures if all have despawned due to the player walking around the world quickly

  • Increased injury treatment rate and medical item effectiveness during sleep

  • Decreased injury dirtiness accumulation during sleep

Other changes

  • Changed clay bowl making task so it can be skipped

  • Placing walls now stretches the mesh along the same vertical level instead of snapping to terrain further away from the camera

  • Added ability to burn spent pine leaf bandages

  • Added a change to the current shown floor when placing a roof above the floor you are on so that the new roof will immediately be interactable

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