Update v0.11.6
Further fixes and improvements in this update! Things are starting to look a lot more solid. I've noticed some great feedback around hunting/combat being a bit lackluster and will continue to tackle addressing that over the next few updates. Appreciate your patience!
Fixes
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Fixed fish that die in inventory losing their blight infection level
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Fixed fish dying as soon as they are dropped
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Fixed fish meat harvested from alive fish not being 100% condition
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Fixed missing localization for body part buttons in the health status window
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Fixed text in the buttons on each injury UI element overflowing the button bounds in certain languages
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Fixed triangular walls not being able to connect with the bottom point of inner corner lumber rafters
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Fixed the "transfer all" item action not respecting construction material requirement limits (would transfer more items than required for a building, potentially losing the extra items)
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Fixed covered clay jar contents getting wet when held or dropped on the ground (not placed)
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Fixed "add materials" button for building upgrades (ex. raft -> raft with storage) not doing anything due to a wrong calculation of current materials on the building
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Fixed thick log -> short plank recipe not producing the stated amount of short planks (increase from 8 to 12)
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Fixed "planted" versions of certain plants (with 4 stakes around them) being spawned randomly in the world
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Fixed missing icon for melted pine resin in the journal catalogue
Additions
- Added search functionality to journal catalogue
Other changes
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Gameplay time text for saves is no longer capped to "100+" hours
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Reworked placement of short planks sawed out of logs and thick logs to look nicer
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