Optimization and bug fixes
Commanders, we appreciate your patience. We have recently deployed a patch that rectifies various crashes and bugs. Also, we are foucusing on the following issues that have been widely discussed by the player community:
- We are endeavoring to alleviate the issue of the game's early stages being excessively grind-heavy.
- We are working on enhancing the rewards from combat encounters during Exploration Days.
- Efforts are being made to optimize the time distribution between exploration and tower defense activities. Furthermore, we are actively engaging in discussions to refine the Co-op gameplay experience. We kindly request additional time to address these matters.
The specific update log is as follows:
[Patch Notes] v1.0-83fd346.2024.0329.03
Character
- Characters' default stamina has been increased by 100%.
- Excessive camera shake during sprinting will no longer disrupt the sprinting action.
- The stacking limit for "Metal Scrap" and "Basic Material" has been increased to 100.
Outpost
- The ammo capacity for "Titan Spike" has been raised from 15 to 50.
- The "Ammo Producer" now requires 100 units of materials instead of electricity to manufacture ammo.
Enemy
- The appearance rate of the "Missile Tank" has been decreased.
- The visual indicators of "Kronos" weak points have been improved and changed to red.
- The eyes of "Kronos" have been designated as weak points.
- The damage mitigation on non-weak points of "Kronos" has been reduced.
Game Pace
- In the main mission "Rescue," players can now obtain all necessary crafting materials for the "Light Gun" through exploration.
- In the main mission "Nebulas," players can now obtain all necessary crafting materials for the "CIWS" through exploration.
- "Small Generator" and "Power Converter" are now by default unlocked, eliminating the need for research.
- The power consumption for "Bypass" will no longer increase with usage.
- Rewards from "Bypass" will no longer include miscellaneous ammunition and coins.
Level Design
- On Recovery Day, players can now skip preparation time in Command Mode (Enter Command Mode to find a skip button).
- Item spawn locations have been optimized, significantly decreasing the chance of items appearing in rare or hard-to-reach places.
- The probability of encountering "Regular Exploration" missions on Tour Mode's exploration days has been substantially increased.
- The probability of "Danger Ahead" missions appearing on Tour Mode's exploration days has been slightly increased
- The drop rate for "Keycards" has been increased, which will now spawn in more locations.
- The Merchant will no longer appear in "Border Woodland" but will be active in "Snow Ruins" and "Old Axizus."
- At the start of Recovery on Recovery Day, the direction of enemy attacks will be indicated.
- A tutorial prompt regarding Endless Mode will be displayed once when it is unlocked.
- The turret combinations in the "Snow Ruins" highlands have been optimized.
General
- Explosion and hit effects have been optimized to mitigate issues with light pollution.
Audio
- Sound effects for the enemy "Pursuers" have been enhanced.
- The volume of gunfire sound effects has been adjusted.
- Issues related to audio decay and volume balance have been addressed.
BUG Fix
- Fixed an issue in Tour Mode where players' equipment had a chance to disappear upon entering the next exploration day.
- Resolved a problem with the "Small Generator" not fully recharging when using an Amplification Battery before proceeding to the next day.
- Fixed a bug in story missions where items recovered through a container would not be stored in the inventory.
- Corrected an issue where using "Recovery Gloves" for auto-pickup would interrupt and disable Sprint.
- Fixed the inability of the "Pack Mule" to jump.
- Addressed the problem where mechs obtained from Challenge Events did not benefit from the Core Output damage bonus.
- Resolved the issue with the "Repair Muzzle" not being installable in the main mission "Outpost 11."
- Fixed missing physical collisions for some models in "Windy Desert."
- Corrected the problem where Envoys' beacons destroyed in Endless Mode would not respawn in the subsequent wave.
- Fixed abnormal exploration data on the Tactical Map in "City Ruins"
- Addressed occasional anomalies with sound effects.
- Adjusted the excessively loud music volume in cutscenes.
- Fixed the occurrence of water sound effects during movement on non-rainy days.
- Resolved the issue of low voice chat volume among players.
- Corrected anomalies in some NPC communication sound effects.
- Fixed the abnormal aggression of "Tank" targeting core towers.
- Partially resolved the pathfinding AI issues with "Tank" during Exploration Day in "Border Woodland."
- Addressed the bug in the game's tracking mechanism for homing missiles.
- Partially corrected instances where Points of Interest (POIs) in "Border Woodland" would occasionally appear below ground level.
- Resolved a text error confusing Electro Orbs with Electro Hammer.
- Fixed an animation issue in the backpack interface.
- Addressed a problem in "Outpost Edit Mode" where player could accidently overwrite an Outpost layout by giving multiple layouts the same name.
- Fixed a Co-op issue preventing clients from reconnecting if disconnected with the room set to certain specific options.
- Resolved the search function anomaly in the "Joint Operation" interface.
- Corrected a scene anomaly in the Co-op client's character selection interface.
- Fixed the duplication of Yoshida Ryuji in the base mission “At Least I Have A Job” at the Trade Port.
- Resolved the misplacement of NPC [Levi] in base missions.
- Addressed the issue where the buff effect of the risk event "Attack Up" did not apply to Guardian under certain circumstances.
- Fixed an issue where editing outposts in broadcaster mode would default to the standard outpost during combat.
- Fixed the issue where footsteps sounds were incorrect in multiplayer mode.
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