Insurance cost lower! Bug fixes come along.
Commanders, We have recently deployed a new patch that includes several bug fixes which may impact the difficulty of combat. Please refer to the details below for more information.
[Patch Notes] 2024.04.01
【Game Pacing】
- The cost increase for purchasing gear insurance has been significantly reduced.
- The experience acquisition speed in Drill Ground has been greatly enhanced.
- Keycards can now be brought back to base and will no longer be automatically sold.
- The ammo spawn logic at some exploration areas has been optimized: reduced spawn quantity but increased stack size.
【Characters】
- The customization function for core guns have been optimized: Certain core guns that originally had non-modifiable XEN can now be modified. (previously acquired gear is not affected).
- Significantly improved the fluidity of client players controlling mechs.
【BUG Fixes】
- Fixed some performance anomalies and crash issues.
- Fixed an issue where client players could become stuck if they disconnected during match settlement.
- Fixed an issue where Nebulas could pass through outpost's ceiling and right onto the floor. (Caution: this will affect the game's difficulty)
- Fixed an issue where Nebulas could pass through doors and directly attack players(Caution: this will affect the game‘s difficulty).
- Fixed an issue where the Stalker was marked too small on the mini-map.
- Fixed an issue with abnormal skill damage from Storm Apostles. (Caution: this will affect the game‘s difficulty)
- Fixed an issue where autoloaders would only load 500 bullets into mechs (should be 1000 rounds).
- Partially fixed an issue where using character skills could interrupt gear skills, leading to player immobility.
- Fixed an issue where the particle trails of missiles launched from missile silos would suddenly disappear.
- Fixed an issue where Scorpions would sometimes self-destruct and display abnormal animations.
- Fixed an issue where enemy corpses could sometimes cause damage to players.
- Fixed an issue where reducing the level of the Research Center after filling the research queue would cause the 6th and 7th research projects to disappear.
- Fixed some NPC dialogue and performance effect anomalies.
- Fixed issues with some light pollution.
- Relocate the "skip" button position in Recovery Day/Infinity Siege so that it would be less likely to be pressed by accident.
- Fixed an issue where some types of XEN could not inflict damage on enemies.
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