Bug fixes and adjustment
Adjustments and Optimizations:
- Optimized the system interface display, operational logic, and related features in [Tech Research].
- Reduced the growth curve for recovery time on lower risk levels in [Border Woodland] and [Snow Ruins].
- Reduced the research cost of [Guardian Constructor] to 0.
- Optimized some in-game text descriptions and translations. Fixes:
- Fixed several issues that could cause the game to crash.
- Fixed an issue where the [Black Market Merchant] was selling items abnormally.
- Fixed an issue where, in [Return to Dawn Base] mode, the event of obtaining [Fire Control Correction] after killing an enemy with a heavy mech did not provide damage buffs.
- Fixed an issue where missile trajectories fired by missile tanks in the client would behave abnormally in multiplayer mode.
- Fixed a display issu of Kronos from the client’s perspective in multiplayer mode.
- Fixed an issue in Command Mode where certain operations could lead to abnormal building interaction displays.
- Fixed an issue where the electromagnetic effect of the [Electromagnetic Cruiser Cannon] would not disappear after the shell was fired into the distance.
- Fixed an issue where the EMP projectile from [Bolt Apostle] would not disappear if destroyed mid-flight.
- Fixed an issue where enemy tank mortar shells would linger in mid-air after being hit by Rapid-Fire XEN but not destroyed in one shot.
- Fixed an issue in [Border Woodland] Tour mode where a victory dialog would incorrectly appear if the player failed to complete the recovery and was killed.
- Fixed an issue where damage values were displayed incorrectly when [406 Cruiser Cannon] attacked Seraph.
- Fixed an issue where the [Pyro Grenade] explosion could not knock down characters.
- Fixed an issue in [Rescue] Mission where skipping the animation for obtaining the Double-Barrel Gun could lead to UI display issues.
- Fixed an issue where canceling research after leaving and returning to the base scene would display an abnormal prompt regarding the rollback of research points.
- Fixed an issue where the sound effect would not stop when exiting dispaich interface during character upgrading animation.
- Fixed an issue where some side quest titles were missing in-game.
- Fixed an issue where pressing the Q key to swap XEN weapons in-game would display incorrect slots compared to the actual slot swapped.
- Fixed an issue where using the mouse wheel to view risk events in the preparation room would affect the sandbox perspective afterward.
- Fixed an issue where splitting items would sometimes not display correctly on the interface.
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