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Demo Update 1.5.17

An update to improve a number of bits and pieces:

HUD/UI

  • Juice meter now blinks when juice low

  • Energy bar also now blinks when energy low

  • Added new 'activity log' UI element, top right of screen. Non-critical info / confirmations now show up here. So that important info stands out more from these.

  • Offscreen Point Of Interest Indicators radial logic improved and eliminate flicker

  • The messages/prompts that appear at bottom of screen are now larger and if the information is very important is also a bit throbby

  • The very first sensor override - ensure the prompt to teach it is onscreen earlier, is big and throbby. Hopefully no longer missable!

  • Messages shown when player installs bug upgrade disks reviewed, simplified, improved. Hope. Also now keeps nagging about how to use the upgrade until it's been used the first time.

  • ControlsUI scaled up a bit, was pretty small

  • Tab/Meta UI flash unread arrows to draw attention

  • Mouse Sensitivity can now be set even lower

General/Gameplay

  • Grab -> Throw beefed up. You can now throw farther.

  • Bug 22 starts with higher energy

  • Bug Printer now 'gifts' Bug 22 some free energy, scaled by difficulty level

  • Dynamic 'rescue bug' objective no longer announces done if you reprint the bug instead

  • Improved Pup interact at close range (e.g you weren't able to collect battery when right up against it, you can now)

  • Aeronautics/Rocket ability improved controller so that double-space doesn't give you an initial lift when trying to rocket horizontally

  • Aeronautics/Rocket/Stun ability beefed up to make unwormed stun duration more useful (it's still better to worm it though, obviously)

  • Light blue static non-ethermatic (non-interactable) crates are now darker/dulle blue to more clearly suggest they're not interactable

  • The first MEM should now be less missable

  • Rocket Ctrl Warehouse - give crates blocking the exit door a little lower mass to make them more amenable to being rocketed into

  • Rocket Ctrl Warehouse: fix exit door not opening fully

  • Added a new worm somewhere. Not saying where.

  • Debugger map: relocate the Perf Mon so it's less missable. Added a second one to arrival room too.

  • Debugger map: Added another key to the locked debugger door. Not saying where.

  • Ensure husked DAD can be grabbed.

  • EgoSucker: There's now an upgrade path to enable sucking through see-through materials and even solid materials

  • EgoSucker: Fixed several hosts that should have been suckable and weren't

  • EgoSucker: various egosucker UI feedback improvements

  • Found and fixed a bug with long hurried HOPs that could leave your host in a weird half-enabled state

  • Increased size of solid vent covers to reduce chance of them getting jammed into vents

Stats

  • Technical change to handle case where player loads an old save in a newer version of the game (where area totals may have changed)

AI

  • Fixed case where evil eye was trying to target unshootable player host

Audio

  • Added a little beep whenever a new insight triggers
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