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Performance Overhaul, Revamped Aesthetic

Major Update 1.3: Performance Boost & Revamped Aesthetic

Post-Processing

Locations now have a simulated measure of GLOOM and HEAT, both of which impact location look and feel. Darker darks, less flat looking generally, greater lighting clarity.

Here's a 20 second video showing some selected before and after shots:

https://youtu.be/qTnMnxkpbsc

The GLOOM setting can be adjusted. Look under Settings > Display > More

1 / 1 · 100%

Set GLOOM to 0% to get back to the 'classic' look (i.e. how things looked before this update). Or increase it for a more moody vibe.

Performance

A tonne of unexciting under-the-hood changes to render frames faster. Pretty decent result - on an NVidia GTX 1070 (the min recommended spec) seeing a +50%-ish framerate improvement.

An important first-step towards console ports.

And should mean a much better experience playing on Steam Deck.

Other Changes

  • Change: Throw, Drop actions are now rebindable

  • Change: Texture streaming now supported - means much better visuals at LO quality

  • Change: Made drawers easier to open

  • Change: Slightly tuned down the rate at which BOTHER accrues at higher difficulties

  • Fix: Pup-with-disk-looking-at-Bug interaction prompt, broke something in last patch

  • Fix: You could get stuck on top of the cute lift in Legacy Systems (because no HOP available from there)

  • Fix: Merging Station prevent physics objects falling under the station stairs in some situations

  • Fix: Merging Station Train audio was clicking / weird

  • Fix: DADs were 'slipping' while being printed

  • Fix: A few Turkish translation fix-ups

Hot-Fix v1.3.1

  • Fix: TripWires don't come back on by themselves once switched off

Hot-Fix v1.3.2

  • Fix: Broken prompts In non-English version

Hot-Fix v1.3.3

  • Fix: Ensure door lock state can't get out of sync with door open state
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