Big Patch v1068
Main Addition
- Enabled joining online Arena matches in progress
No more waiting for the matches to end, you can join-in right away now.
Please report any issues with the feature, I'll make sure to work on fast hotfixes in order to keep it stable and good.
Multiplayer & Co-op
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Improved connection stability, joining matches in progress, and reconnecting.
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Fixed several issues with players leaving, being kicked, or changing hosts.
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Improved synchronization of player positions, weapons, respawns, teams, and character sizes.
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Fixed allies taking damage multiple times from a single attack in co-op.
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Improved online hit detection and fixed several damage inconsistencies.
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Fixed mines and gadgets sometimes appearing or behaving incorrectly online.
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Improved enemy movement and scripted sequences in co-op.
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Fixed incorrect lobby messages, ping readings, and match-ending screens.
Gameplay & Controls
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Fixed several interactions between Paradox modifiers, including Vampirism, Player Speed, Player Size, and damage-over-time effects.
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Made Slippery Floors movement more consistent across different frame rates.
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Fixed bots failing to switch weapons correctly after being disarmed.
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Fixed random weapon changes ignoring Melee Only.
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Improved NPC pathfinding and made escorts and civilians easier to push out of the way.
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Improved controller compatibility and fixed individual invert-look settings in split-screen.
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Fixed weapon sway jumps on computer stutters.
Visuals & Mission Endings
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Fixed weapons occasionally becoming invisible after switching weapons or respawning.
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Fixed weapons and characters appearing when they should be hidden during cutscenes.
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Fixed several animation and muzzle-flash issues.
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Soother helicopter movement.
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Improved transition stability between gameplay, mission endings, credits, and results screens.
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Fixed lingering death effects, mistimed music, and missing mission-completion audio.
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Fixed mission-time tracking and objective messages disappearing too early.
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Fixed cutscene skipping affecting later missions in Online Coop.
Audio & Stability
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Improved voice-chat stability and performance.
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Fixed microphone testing interfering with voice chat or transmitting leftover test audio.
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Improved save reliability to better protect existing saves when saving fails.
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Fixed deleted profiles leaving behind custom campaign progress.
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Fixed several potential multiplayer crashes and freezes.
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Reduced unnecessary processing in audio, cutscenes, and lobby menus.
Arena Progression
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Added unlock progression when you complete regular multiplayer Arena matches.
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Added clearer locked-content entries in Arena menus.
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