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Big Patch v1068

Main Addition

- Enabled joining online Arena matches in progress

No more waiting for the matches to end, you can join-in right away now.

Please report any issues with the feature, I'll make sure to work on fast hotfixes in order to keep it stable and good.

Multiplayer & Co-op

  • Improved connection stability, joining matches in progress, and reconnecting.

  • Fixed several issues with players leaving, being kicked, or changing hosts.

  • Improved synchronization of player positions, weapons, respawns, teams, and character sizes.

  • Fixed allies taking damage multiple times from a single attack in co-op.

  • Improved online hit detection and fixed several damage inconsistencies.

  • Fixed mines and gadgets sometimes appearing or behaving incorrectly online.

  • Improved enemy movement and scripted sequences in co-op.

  • Fixed incorrect lobby messages, ping readings, and match-ending screens.

Gameplay & Controls

  • Fixed several interactions between Paradox modifiers, including Vampirism, Player Speed, Player Size, and damage-over-time effects.

  • Made Slippery Floors movement more consistent across different frame rates.

  • Fixed bots failing to switch weapons correctly after being disarmed.

  • Fixed random weapon changes ignoring Melee Only.

  • Improved NPC pathfinding and made escorts and civilians easier to push out of the way.

  • Improved controller compatibility and fixed individual invert-look settings in split-screen.

  • Fixed weapon sway jumps on computer stutters.

Visuals & Mission Endings

  • Fixed weapons occasionally becoming invisible after switching weapons or respawning.

  • Fixed weapons and characters appearing when they should be hidden during cutscenes.

  • Fixed several animation and muzzle-flash issues.

  • Soother helicopter movement.

  • Improved transition stability between gameplay, mission endings, credits, and results screens.

  • Fixed lingering death effects, mistimed music, and missing mission-completion audio.

  • Fixed mission-time tracking and objective messages disappearing too early.

  • Fixed cutscene skipping affecting later missions in Online Coop.

Audio & Stability

  • Improved voice-chat stability and performance.

  • Fixed microphone testing interfering with voice chat or transmitting leftover test audio.

  • Improved save reliability to better protect existing saves when saving fails.

  • Fixed deleted profiles leaving behind custom campaign progress.

  • Fixed several potential multiplayer crashes and freezes.

  • Reduced unnecessary processing in audio, cutscenes, and lobby menus.

Arena Progression

  • Added unlock progression when you complete regular multiplayer Arena matches.

  • Added clearer locked-content entries in Arena menus.

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