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Игры по онлайну и скины по объёму продаж

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Меню

Bug Fixes and Minor Improvements

Changes

  • Fixed an issue when connecting with a player in a different world scene.

  • Fixed leaving a dungeon after leaving a party sometimes sending you to the wrong location.

  • Added "Equipped" filter to sorting options for inventories.

  • Added a clownfish lure item to fishing merchant inventories to make them easier to catch.

  • Increased the value of some higher end refined crafting materials to make them more profitable to craft.

  • Added a "Sell All Junk" button to the merchant sell interface.

  • Fixed a ship at the ship graveyard missing a texture.

  • Fixed moonrock amulet giving you incorrect materials when salvaging it.

  • Fixed the "Reduce Ship Rocking" accessibility setting not saving its state between play sessions.

  • Fixed the Ignis Mallet weapon having an extremely bright light emission.

  • Fixed the Keeper's Chest rewarding less items than intended.

  • Fixed the wrong error message being displayed when trying to place a no trade decoration on another player's ship.

  • The crafting interface no longer hides item obtained indicators.

  • Fixed the rotation of ship decorations not maintained when you move an item on another player's ship.

  • Fixed not being able to open chests seen by the lantern or revealing.

  • Fixed placing a decoration on another player's ship while standing on your own actually placing the decoration on your own ship instead.

  • Added ability to cycle item marks in the ship inventory window.

  • You can now perform swimming speed boosts while on top of the water, similar to when you are underwater.

  • Increased the drop rate of the Moonrock Blade recipe.

  • Reduced the recipe requirements to make the Draught of Vitality potion.

  • Increased the drop rate of maps to loot caves.

  • Added mining deposit caves for specific types of ore.

  • Possible fix for underwater caves being very washed out for some players.

  • Reduced the intensity of ghost cutlass material slightly.

  • Fixed weapons that scaled with two stats being a little underpowered compared to those that scale with a single stat.

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