UpGun technical changes : New loading screen and better lighting
Hey!
Some news! I've been hard at work on Blood Rush but the UpGun gained a lot of popularity in Russia and there is an issue. For some reason, most internet providers are blocking or taking too long to answer the request from my server.
I overalled the DLC verification code and smashed it in a really short loading screen when launching the game.
I plan on adding more content soon too, a new map is on its way.
Changes:
-
Added a loading screen allowing for a better DLC vérification system.
-
Baked lighting for some maps.
-
Main menu is baked.
-
Lobby is baked.
-
I'm experimenting with baked lighting in order to provide a smoother experience and better lightning effects. This is taking a really long time because I need to rework every single model in the game so I will update maps on separate updates.
-
The first arena to be baked is Airsoft.
- I took the opportunity to update some of the meshes and collisions accross the map.
-
You will experience better performance on those maps.
-
-
Better replication for the character movement and aim angle.
-
Better Client/Server bullet simulation.
- The last two points should make the game more accurate when shooting.
Fixes:
-Fixed the ability to ban more skills on DLC lobbies
-Added a check for players that crashed when launching UpGun.
-Fixed the score not counting properly in team deathmatch.
-Updated the floor collisions on Generator.
-Fixed client side homing bullets.
New version is 2.1.0.1
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.