v1.41.9 Hotfix Release Notes
Changelog
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Added ‘Last Stand’ multiplayer scenario (Paths to Power DLC)
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For those who own the Paths to Power DLC, you can now play a special multiplayer version of this scenario with up to 2 friends!
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Each player starts with bonus resources and a number of colonized planets, plus 2 fleets, defenses, etc.
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Players can choose whichever faction they’d like to defend as.
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How long will you and your allies last?
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Note: Only the host needs to own Paths to Power to play this scenario!
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Fixed achievement unlock bugs (general issue from 1.41.6).
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Added Shield Burst restore point text (in tooltips) to be green instead of red.
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Added description to Vasari Mad Titan tooltip.
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Adjusted Vasari Mad Titan vfx.
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Shield Burst Adjustments:
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Corvette Shield Burst Delay changed from 15s to 20s.
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Cruiser Shield Burst Delay changed from 45s to 40s.
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Capital Ship level 1 Shield Burst Delay changed from 65s to 50s.
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Capital Ship level 1 Shield Burst Percentage changed from 33% to 25%.
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Capital Ship level 10 Shield Burst Delay changed from 45s to 30s.
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Capital Ship level 10 Shield Burst Percentage changed from 66% to 50%.
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Titan level 1 Shield Burst Delay changed from 90s to 70s.
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Titan level 10 Shield Burst Delay changed from 60s to 50s.
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Fixed Artifact placement on City, Magnetic and Hive Asteroid planets.
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Fixed Asteroid Mercantile Mandate not applying to Hive Asteroids.
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Fixed Development Mandate not applying to City planets.
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Reduced Harcka Heavy Autocannon damage per shot from 25 to 20.
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Reduced Kortovas Heavy Wave Cannon damage per shot from 40 to 33.
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Reduced Exoria Heavy Beam damage per shot from 90 to 80.
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Reduced Exoria Medium Beam damage per shot from 30 to 25.
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