Update Notes for May 15, 2026
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Fixed bug that could cause corvettes near a fleet leader to slowly tumble through space. This was due to the orbiting attack pattern that would cause flip-flopping on physics goals.
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Fixed issue where allied AI players could end up in an endless tug-of-war trying to capture an object. This alters some of the capture mechanics:
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Capturable extractors and labs are now invulnerable.
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In cases where a human and AI ally(ies) are contesting a capture, the player will take precedence.
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In cases where it’s multiple allied AI players, the first player on the same team takes the capture with allies contributing.
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Note: We are aware of a bug where some Epic players lose their DLC. This is due to Steam client being open at the same time as the game (even if you don’t own Sins 2 on Steam). You can workaround this bug by closing Steam when you launch the game from Epic. It will be addressed in a new hotfix. -
The fix for Epic DLC users is included in this hotfix. If you still have issues, please let us know.
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