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Twisted Tower (v 1.0.4.4.2) Patch

Have some minor fixes, but the list is long! Thank you for being patient with these fixes. Much love!

Progression, secrets, and saving Fixed the Secret Journal total so every valid route correctly tracks secrets Fixed older saves whose outdated route information could incorrectly display 27 available secrets Improved secret-route tracking across Adventure Plus so secrets remain assigned to the path and area where they were actually found Fixed several backtracking gates in the Exterior and alternate Clown Casino routes that could block return paths Reduced redundant backup-save creation during repeated scene transitions while preserving normal checkpoint and transition saves Kept the save indicator visible during very fast saves and scene transitions.

Controls and interface Improved mouse aiming consistency, including diagonal movement and cases where multiple input events occurred too frequently Updated the default mouse sensitivity and smoothing values Fixed the camera FOV not immediately updating after display settings were reset Prevented menus from reacting to pointer, keyboard, or controller input while the game is unfocused Prevented the Journal from opening while the weapon wheel controls slow motion Extended Black and White Mode to the HUD, menus, TextMesh Pro text, and other overlay interface elements

Gameplay and combat Fixed the dash occasionally failing to refresh when landing Fixed ammo collected during a reload being lost when the reload completed Fixed weapon firing cooldowns resetting when rapidly swapping weapons Fixed clipless weapons incorrectly attempting to reload after firing Fixed the Tommy Gun’s special attack consuming ammunition beyond the currently loaded magazine Prevented the Exterior Sling Snipe from being collected through a wall Fixed teleporter activations Fixed the player colliding with the cart during quick exits Fixed nearby physics props activating twice from a single push Fixed an invalid physics setup on a Hotel entrance rope Closed an unintended Chapter 1 grapple-puzzle shortcut Adjusted a television collider that could trap the player Fixed fire-extinguisher particles becoming detached while the extinguisher was moving Fixed wooden-button graphics disappearing when viewed near walls Fixed the low-health treat flash occurring after a delay

Visuals and performance Optimized and adjusted fog across Chapters 1–3 Tweaked NPC head tracking Added further Exterior scene, collision, and visual cleanup

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