v0.14.1 Update Notes
Game Updates:
- Fixed activation counts incorrectly carrying across consecutive battles in the Decree and Edict system, causing Renewal Edict and other Edicts to stop activating after several triggers. A new wave now resets the activation count while preserving Spirit Qi and Decree trigger progress.
- Player and enemy C.A. cut-ins now extend their display and combat wait to the video duration or one animated-image cycle, up to 10 seconds, while retaining the existing 1.2-second minimum for shorter assets. Enemy HP-triggered and instant C.A.s are also supported. Combat and victory/defeat settlement resume after the cut-in finishes.
Editor Updates:
- Added random rarity and weapon-type dropdown options for Destined Artifact drops in stage and drop-group editors. Select Decree/Edict kind, random or fixed rarity, and random or fixed weapon type. Online and offline drops use the same rules.
- Refactored conditions in Skill, Passive, C.A., and Effect editors: each numeric quantity appears once, with an adjacent >=, >, =, <, <= selector. This covers turn count, HP ratio, shields, stacks, damage, and party counts.
- Legacy Mod conditions remain compatible, preserving comparison boundaries, defaults for empty values, and passive trigger restrictions. Subscribers do not need to wait for Mod updates. Opening a legacy entry in the editor converts it to the new structure and marks it unsaved; the Mod is written only when saved manually.
Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt
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