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Меню

Patch 1.4

Feature

  • There is now a tasklist in the top right corner displaying your most important current goals that can be toggled via game settings.

  • You are now able to customize which major storylines - heroes and new DLC content – will be part of your campaign in the difficulty screen when starting a new game.

  • Russian translation by Eduard "Satenskyhou" Velikanov is integrated. A BIG thank you for his work!

Balancing

  • Blind status effect duration limited to 2 turns

  • Rebalanced action/focus costs for several AoE spells

  • Pillaging a Lodge also destroys it now

  • "Hunter" promotion provides 1 Meat per battle

  • Reduced Wisp armor and melee damage to make them less tanky and prevent early Wisp flooding

  • Purity of Light units deal additional damage vs Demons.

  • Yria's units deal additional damage vs Demons.

  • Increased chances to loot an Artefact from Battlefields

  • Increased first crafting room build duration to 2 for more even starting flow

  • Ritual Site is weaker but permanent

  • Graveyard changed from +2 Mana => +1 Mana + 1 research

  • Execution only works against units of equal or lower tier (so only titans and heroes are able to execute titans, heroes are generally safe, etc.)

  • Switched skills given by Artificer recipes Copper Occultism and Corrupted Occultism

  • Arsonist’s “Throw Torch” now costs 2 actions

  • Tiara’s Priestesses are now Healers

  • Fire Golems have Elemental Resistance

  • Hellhounds count as demons

Improvements

  • You can now center the camera on a city when clicking on the faction in the faction overview.

  • Units that revive after a battle now keep their current world movement points

  • Values in Tower Screen showing maximum apprentice etc. values now show total values (taking rooms and upgrades into account)

  • Lightbringer has less stiff Idle animation

  • Command Speed (right click speedup) can now be set as low as 50%

  • New model added for Ghouls

  • Added several new level up options for units

  • Added Overview Map icon for Shops, Shaper Ruins, Landmarks, Allfire Nodes

  • Added dropshadow to icons on map to make them more visible

  • Teleport spell can now teleport to locations which don't have a garrison, adventure or any other interaction.

  • Potential losses in the pre-battle screen are highlighted more prominently.

  • AI can now correctly use Raise Undead Skill.

  • Fixed some content delivery issues causing some asset to be packed twice and using up additional memory.

  • General performance and memory optimizations make the game much less memory hungry.

Bugfixes

  • Fixed a bug in internal damage calculation that was doubling damage modifiers (e.g. slaves would deal -36% instead of -20% damage, blinded deducted more than -25% damage...); display in interface/tooltips was correct and hasn't changed.

  • Adapted battle AI when using aoe skills: should not spam battlecry when everybody has it already anymore etc. & AI shouldn't buff/debuff destructibles anymore

  • Incorporated AllyPromotionBonus into BuddyBonus, so it has proper bookkeeping and is visible to player. -> e.g. Strength of the Pack, Dominator etc. are all visible in UI now and update accordingly (they were working before, just not visibly)

  • Fixed a bug where units with Consume Corpse would heal after a fight when retreating from it

  • Fixed a bug where a hero wouldn't spawn when your tower was in the middle of an ocean/mountain

  • Fixed a bug where income from equipped artefacts would multiply by saving/loading the game

  • Added loot message when raiding a tomb/grave

  • Fixed a crash in combat that would sometimes occur, especially surrounding poison/Tiara's Curse and healing

  • Fixed a bug with income not deregistering when having a location, that could be melded with but isn't (e.g. mananode), was removed within the players influence area

  • Added Achievement for completing Galtrak‘s Hero storyline

  • Fixed a bug where unit resistance/weaknesses weren't displayed correctly when inspecing units in shops.

  • Fixed a bug where there was no warning of an Attack of Opportunity if the unit itself was unable to do AoO's.

  • Fixed an issue where some tower events would not give you any loot if there was no stack in your tower.

  • Fixed an issue where flying with the tower without influence area could delete influence from other locations (e.g. melded mana nodes).

  • Fixed an issue where additional income from effects on locations was not correctly added to your income per turn.

  • Fixed an issue where you weren’t able to deal the maximum amount of damage displayed in battle.

  • Fixed the issue where the battlemap for a set hex would change after reloading.

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