Patch 1.4
Feature
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There is now a tasklist in the top right corner displaying your most important current goals that can be toggled via game settings.
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You are now able to customize which major storylines - heroes and new DLC content – will be part of your campaign in the difficulty screen when starting a new game.
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Russian translation by Eduard "Satenskyhou" Velikanov is integrated. A BIG thank you for his work!
Balancing
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Blind status effect duration limited to 2 turns
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Rebalanced action/focus costs for several AoE spells
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Pillaging a Lodge also destroys it now
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"Hunter" promotion provides 1 Meat per battle
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Reduced Wisp armor and melee damage to make them less tanky and prevent early Wisp flooding
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Purity of Light units deal additional damage vs Demons.
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Yria's units deal additional damage vs Demons.
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Increased chances to loot an Artefact from Battlefields
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Increased first crafting room build duration to 2 for more even starting flow
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Ritual Site is weaker but permanent
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Graveyard changed from +2 Mana => +1 Mana + 1 research
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Execution only works against units of equal or lower tier (so only titans and heroes are able to execute titans, heroes are generally safe, etc.)
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Switched skills given by Artificer recipes Copper Occultism and Corrupted Occultism
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Arsonist’s “Throw Torch” now costs 2 actions
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Tiara’s Priestesses are now Healers
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Fire Golems have Elemental Resistance
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Hellhounds count as demons
Improvements
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You can now center the camera on a city when clicking on the faction in the faction overview.
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Units that revive after a battle now keep their current world movement points
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Values in Tower Screen showing maximum apprentice etc. values now show total values (taking rooms and upgrades into account)
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Lightbringer has less stiff Idle animation
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Command Speed (right click speedup) can now be set as low as 50%
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New model added for Ghouls
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Added several new level up options for units
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Added Overview Map icon for Shops, Shaper Ruins, Landmarks, Allfire Nodes
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Added dropshadow to icons on map to make them more visible
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Teleport spell can now teleport to locations which don't have a garrison, adventure or any other interaction.
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Potential losses in the pre-battle screen are highlighted more prominently.
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AI can now correctly use Raise Undead Skill.
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Fixed some content delivery issues causing some asset to be packed twice and using up additional memory.
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General performance and memory optimizations make the game much less memory hungry.
Bugfixes
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Fixed a bug in internal damage calculation that was doubling damage modifiers (e.g. slaves would deal -36% instead of -20% damage, blinded deducted more than -25% damage...); display in interface/tooltips was correct and hasn't changed.
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Adapted battle AI when using aoe skills: should not spam battlecry when everybody has it already anymore etc. & AI shouldn't buff/debuff destructibles anymore
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Incorporated AllyPromotionBonus into BuddyBonus, so it has proper bookkeeping and is visible to player. -> e.g. Strength of the Pack, Dominator etc. are all visible in UI now and update accordingly (they were working before, just not visibly)
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Fixed a bug where units with Consume Corpse would heal after a fight when retreating from it
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Fixed a bug where a hero wouldn't spawn when your tower was in the middle of an ocean/mountain
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Fixed a bug where income from equipped artefacts would multiply by saving/loading the game
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Added loot message when raiding a tomb/grave
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Fixed a crash in combat that would sometimes occur, especially surrounding poison/Tiara's Curse and healing
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Fixed a bug with income not deregistering when having a location, that could be melded with but isn't (e.g. mananode), was removed within the players influence area
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Added Achievement for completing Galtrak‘s Hero storyline
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Fixed a bug where unit resistance/weaknesses weren't displayed correctly when inspecing units in shops.
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Fixed a bug where there was no warning of an Attack of Opportunity if the unit itself was unable to do AoO's.
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Fixed an issue where some tower events would not give you any loot if there was no stack in your tower.
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Fixed an issue where flying with the tower without influence area could delete influence from other locations (e.g. melded mana nodes).
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Fixed an issue where additional income from effects on locations was not correctly added to your income per turn.
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Fixed an issue where you weren’t able to deal the maximum amount of damage displayed in battle.
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Fixed the issue where the battlemap for a set hex would change after reloading.
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