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Patch 1.3 Beta 1 is live

Travelers of the Otherworld!

We have just released patch version 1.3 Beta 1. In case you missed it, we are having a beta branch for the next few weeks before the offcial 1.3 patch releases. If you want to help find bugs and give feedback, please check it out:

https://store.steampowered.com/news/app/1585180/view/539973539856385765

Have fun with Drova and have a nice weekend, Just2D


Changelog

Finally, here's a list of other bug fixes, balancing changes and the like that we've done in the context of this update:

Balancing

  • Ring of Blood - Decreased lifesteal rate by 50%

Changes to new boss

  • Added a short pause when player is in high range and not attacking

  • Increased Poise Damage of slow attacks

  • Adjusted some hitboxes

  • Added colliders to the body after it died

Fixes

  • Fixed new dialog option with Meluna if selling a certain item before talking to her

  • Fixed obsidian spear spell not working after defeating new boss

  • Changed how to get the new spell from Diemo Sparks

  • Fixed lots of visual tilemap errors

  • Fixed an issue with tilemap collision (some issues still remaining)

  • Some changes to environment here and there

  • Fixed render order of new transformation spell

  • Fixed an internal error when loading during loot interaction

  • Fixed weird black line on a breakable wall after saving/loading

  • Replaced some items that weren't lootable properly

  • Fixed fading on new wall murals

  • Fixed a bug where health bars stayed visible on defeated Draugrs in new dungeon

  • Fixed a bug where camera goes out of bounds when entering Red Tower from nemeton side

  • Fixed two hair presets that had visual errors

  • Fixed error where package can be duplicated when looting Asmus

  • While Henik is in the warehouse his location in the journal will be "Nemeton Market"

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