Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Deadlock & Bug Fixes + Minor Tweaks

Greetings, brave explorers!

We are still overwhelmed by the number of people playing and enjoying Drova! If you encounter any bugs or deadlocks, you can report it in-game with F2 or get in contact with us on our Discord. We are here to help as best as possible!

Fixed Deadlocks

  • *Fixed *Tiaas meat quest, you can finally give her the meat properly

  • *Fixed *Deep Mine bug at Jendra where player can't progress after mining the silver

  • *Fixed *expedition on Remnants side. It coulnd't progress after sleeping

  • *Fixed *guard errors that occured when having a brawl nearby and walking through the guarded area

  • *Fixed *the end of Deep Mine where Jendra is supposed to open the wall, but wasn't

  • *Fixed *two cliff jumps where the character could stuck in the wall afterwards

  • *Fixed *that Muc didn't want to go to Rura

  • *Fixed *giving Kora rustmoss

  • *Fixed *bug where the quest "Missed" couldn't be finished

Changes/Tweaks

  • Satiated buff no longer disappears after sleeping

  • Improved chance to gain items when having mining talents

  • When Aldo is gone, taking items from his shop is no longer a crime

  • When selecting VSync, Framerate is no longer adjustable (these are exclusive to one another)

Other Bugs

  • *Fixed *world dialog when not having a pickaxe equipped on a certain quest

  • *Fixed *Blink distance with controller

  • *Fixed *Nemeton NPCs on the way to Knoll in the Floodplain Forest were missing an important debuff

  • *Fixed *not gaining flow in fighting tutorial

  • *Fixed *Bardok being angry after taking the axe, even though he wants you to

  • *Fixed *wrong world dialog during expedition when playing Remnants Camp

  • *Fixed *a wrong perception dialog on the Nemeton market

  • *Fixed *Marten walking out of the tavern at night when playing music

  • *Fixed *two Bugs with Jendrik not behaving correctly

  • *Fixed *Katsa not triggering dialog when walking out or brawling with an NPC

  • *Fixed *Kessia walking through walls to get to their new sleeping spot

  • *Fixed *navigation was stuck at VSync in options menu

  • *Fixed *dead enemies were sometimes reset to their spawn position

  • *Fixed *wrong texts after learning new stats/talents that occured rarely

  • *Fixed *NPCs having the wrong combat idle

  • *Fixed *rebinding didn't update the text on HUD elements

  • *Fixed *a bug where player couldn't load the carts in Nemeton with silver

  • *Fixed *wind talisman tooltip

  • *Fixed *text errors when borrowing money from Friedel

  • *Fixed *bug where player could get infinite rewards from Helma after playing hide and seek with the children

  • *Fixed *a cliff jump where the character could stuck in the wall afterwards

  • *Fixed *Thorny Vines consumable to have bigger range and actually slow targets

  • *Fixed *a rare bug where the game stayed in slow motion after using a spell

  • *Fixed *Roisin was angered after buying here ear protections as if you had knocked her out

  • *Fixed *several tile and texture errors in the world

  • *Fixed *infinite iron loop

  • *Fixed *several internal exceptions

So long, Just2D

P.S.: We are still live on Twitch. Watch us fix bugs and continue working on Drova!

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения