Deadlock & Bug Fixes + Minor Tweaks
Greetings, brave explorers!
We are still overwhelmed by the number of people playing and enjoying Drova! If you encounter any bugs or deadlocks, you can report it in-game with F2 or get in contact with us on our Discord. We are here to help as best as possible!
Fixed Deadlocks
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*Fixed *Tiaas meat quest, you can finally give her the meat properly
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*Fixed *Deep Mine bug at Jendra where player can't progress after mining the silver
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*Fixed *expedition on Remnants side. It coulnd't progress after sleeping
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*Fixed *guard errors that occured when having a brawl nearby and walking through the guarded area
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*Fixed *the end of Deep Mine where Jendra is supposed to open the wall, but wasn't
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*Fixed *two cliff jumps where the character could stuck in the wall afterwards
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*Fixed *that Muc didn't want to go to Rura
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*Fixed *giving Kora rustmoss
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*Fixed *bug where the quest "Missed" couldn't be finished
Changes/Tweaks
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Satiated buff no longer disappears after sleeping
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Improved chance to gain items when having mining talents
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When Aldo is gone, taking items from his shop is no longer a crime
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When selecting VSync, Framerate is no longer adjustable (these are exclusive to one another)
Other Bugs
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*Fixed *world dialog when not having a pickaxe equipped on a certain quest
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*Fixed *Blink distance with controller
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*Fixed *Nemeton NPCs on the way to Knoll in the Floodplain Forest were missing an important debuff
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*Fixed *not gaining flow in fighting tutorial
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*Fixed *Bardok being angry after taking the axe, even though he wants you to
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*Fixed *wrong world dialog during expedition when playing Remnants Camp
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*Fixed *a wrong perception dialog on the Nemeton market
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*Fixed *Marten walking out of the tavern at night when playing music
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*Fixed *two Bugs with Jendrik not behaving correctly
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*Fixed *Katsa not triggering dialog when walking out or brawling with an NPC
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*Fixed *Kessia walking through walls to get to their new sleeping spot
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*Fixed *navigation was stuck at VSync in options menu
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*Fixed *dead enemies were sometimes reset to their spawn position
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*Fixed *wrong texts after learning new stats/talents that occured rarely
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*Fixed *NPCs having the wrong combat idle
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*Fixed *rebinding didn't update the text on HUD elements
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*Fixed *a bug where player couldn't load the carts in Nemeton with silver
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*Fixed *wind talisman tooltip
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*Fixed *text errors when borrowing money from Friedel
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*Fixed *bug where player could get infinite rewards from Helma after playing hide and seek with the children
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*Fixed *a cliff jump where the character could stuck in the wall afterwards
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*Fixed *Thorny Vines consumable to have bigger range and actually slow targets
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*Fixed *a rare bug where the game stayed in slow motion after using a spell
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*Fixed *Roisin was angered after buying here ear protections as if you had knocked her out
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*Fixed *several tile and texture errors in the world
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*Fixed *infinite iron loop
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*Fixed *several internal exceptions
So long, Just2D
P.S.: We are still live on Twitch. Watch us fix bugs and continue working on Drova!
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