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Blood West - Chapter 2, Hotfix 2

Gunslingers!

We are loading the chamber with another round of quick fixes. These should keep these pesky bugs at bay.

Changelog:

  • Fixed a crash that occurred when fighting leeches in cultist caves.

  • Fixed a crash that could occur when dynamite was about to explode in the player's hand.

  • Fixed a potential crash that could occur when dying right before firing a projectile into an enemy.

  • There is a new, separate tab for quest artifacts. They will no longer obstruct the inventory.

  • Angel’s Halo is no longer sellable (the player could get locked out from the main quest by selling all available items on the map).

  • Soul Flaws and Curses will no longer transfer between the maps.

  • All item tooltips will now correctly state effects when effects depend on a modifier or other condition (for example Blood Bow will now calculate the damage increase correctly).

  • Swamps Boss no longer spawns tentacles in the same spot twice.

  • Detection Meter no longer freezes if the player remains on a ladder.

  • Resolved an issue where some enemies could be heard even when muting audio.

  • There is a round of new character perks available on the Swamps map.

  • Fixed an issue where weapons could be lost when switching them right after the Canyons Boss is killed.

  • Quest tooltips on the Swamps map now correctly wrap words.

  • Descriptions of Owl’s Shadow and Long Jack now correctly state the duration of the effects.

  • Deleting a save now requires confirmation.

  • Added a backup system for saves (auto-saving during rest or after death, preserving the last three states in case a save gets corrupted).

  • Fixed instances where Spirits didn’t deal 200% damage when Glove of Wyrdness was equipped.

  • Resolved an issue where Giant Leech did not reduce damage taken from bleeding.

  • Rougarou will now correctly ignore the player if Rougarou’s Tongue is equipped, even if the player engages non-Rougarou mobs.

  • Alvaro’s Rib did not state how much Stamina it gives, now it does.

  • Solved an issue where Corrupted Liver incorrectly gave a permanent bonus of +40 health and stamina.

  • Death Stalkers summoned by Music Box no longer keep respawning on each loaded save.

  • Scallywags’ Molotov now disappears from the model if it is not available in their inventory. The Scallywags’ Molotov supply for throwing is still infinite.

  • Soul Catcher description will now correctly state how much stamina it gives.

  • Angel’s Halo can now be stored in bags.

  • Under some circumstances it was possible to obtain more than one blessing on Swamps.

  • Fixed an issue where the Buffalo Rifle did not allow the player to change the ammo type after shooting.

  • Some mouse sensitivity settings will no longer be lost after death.

  • Yellow River will now correctly state the effect’s duration.

  • Resolved an issue where under some circumstances, it was not possible to unequip Perforated Heart.

  • Resolved an issue where Sack of Money got stuck in inventory.

  • Tutorial messages will no longer trigger second time on Swamps.

  • Death Stalker head parts use correct meshes now.

  • Wrong notification message was displayed if the player tried to remove Corrupted Liver while drunk.

  • NPC Idle animations will no longer be interrupted if there is no good reason for that (like talking with the player).

  • Corrected some typos in the UI.

That is all for today's update. Stay safe and warm, partners!

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