Blood West - Chapter 2, Hotfix 2
Gunslingers!
We are loading the chamber with another round of quick fixes. These should keep these pesky bugs at bay.
Changelog:
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Fixed a crash that occurred when fighting leeches in cultist caves.
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Fixed a crash that could occur when dynamite was about to explode in the player's hand.
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Fixed a potential crash that could occur when dying right before firing a projectile into an enemy.
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There is a new, separate tab for quest artifacts. They will no longer obstruct the inventory.
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Angel’s Halo is no longer sellable (the player could get locked out from the main quest by selling all available items on the map).
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Soul Flaws and Curses will no longer transfer between the maps.
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All item tooltips will now correctly state effects when effects depend on a modifier or other condition (for example Blood Bow will now calculate the damage increase correctly).
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Swamps Boss no longer spawns tentacles in the same spot twice.
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Detection Meter no longer freezes if the player remains on a ladder.
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Resolved an issue where some enemies could be heard even when muting audio.
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There is a round of new character perks available on the Swamps map.
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Fixed an issue where weapons could be lost when switching them right after the Canyons Boss is killed.
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Quest tooltips on the Swamps map now correctly wrap words.
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Descriptions of Owl’s Shadow and Long Jack now correctly state the duration of the effects.
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Deleting a save now requires confirmation.
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Added a backup system for saves (auto-saving during rest or after death, preserving the last three states in case a save gets corrupted).
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Fixed instances where Spirits didn’t deal 200% damage when Glove of Wyrdness was equipped.
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Resolved an issue where Giant Leech did not reduce damage taken from bleeding.
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Rougarou will now correctly ignore the player if Rougarou’s Tongue is equipped, even if the player engages non-Rougarou mobs.
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Alvaro’s Rib did not state how much Stamina it gives, now it does.
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Solved an issue where Corrupted Liver incorrectly gave a permanent bonus of +40 health and stamina.
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Death Stalkers summoned by Music Box no longer keep respawning on each loaded save.
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Scallywags’ Molotov now disappears from the model if it is not available in their inventory. The Scallywags’ Molotov supply for throwing is still infinite.
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Soul Catcher description will now correctly state how much stamina it gives.
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Angel’s Halo can now be stored in bags.
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Under some circumstances it was possible to obtain more than one blessing on Swamps.
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Fixed an issue where the Buffalo Rifle did not allow the player to change the ammo type after shooting.
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Some mouse sensitivity settings will no longer be lost after death.
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Yellow River will now correctly state the effect’s duration.
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Resolved an issue where under some circumstances, it was not possible to unequip Perforated Heart.
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Resolved an issue where Sack of Money got stuck in inventory.
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Tutorial messages will no longer trigger second time on Swamps.
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Death Stalker head parts use correct meshes now.
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Wrong notification message was displayed if the player tried to remove Corrupted Liver while drunk.
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NPC Idle animations will no longer be interrupted if there is no good reason for that (like talking with the player).
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Corrected some typos in the UI.
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