Another Hotfix, Hotter Than the Last One
Greetings to all the gifted blacksmiths!
We forged a new update that fixes a slew of bugs. We will continue collecting your feedback and bug reports. Thank you for being so active and sharing your experience!
IMPORTANT: While saves from previous versions must be compatible, most of the save bugs will persist on old saves.
List of fixed bugs:
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Bandit customers getting stuck.
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Customers that ask the player to fulfill orders for a loan or in exchange for food get stuck after the game loads.
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Special customers arrive again after the game loads.
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A second beggar arrives after the game loads.
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A builder getting stuck on the stairs.
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Spoiled food turning fresh after being picked up and put back on the table.
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The Baron's assistant leaving with Antonio.
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Ore could be placed into any piece of furniture.
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Infinite order fulfillment and gold after reloading.
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Players unable to sell food cabinets and bookcases (if they are empty).
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Game UI disappears when special customers arrive again.
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A “phantom” order is created after the game loads.
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Anotonio’s order wouldn’t save after reloading
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Scheduled events wouldn’t save after reloading
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Double cooking meals
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Endless day bug
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Unique customers forgetting their orders after reloading
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You could send workers underground (through textures)
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A “phantom” worker in bed after reloading
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Invisible buttons in some pages of the journal
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“Protagonist” trait appearing on hired workers
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Faction changing bug after reloading
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Food could be gotten from a mine
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A doctor wouldn't arrive after reloading
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Arthur’s and workers’ sprites swapping after reloading
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Improved pathfinding when searching for objects
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Some workers’ words wouldn’t go away after reloading
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Special customers wouldn’t go away after reloading
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Slapping animation blocker in a certain plot moment
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Minor description mistakes
Update the game, keep playing and share your gaming experience on our Discord server. Your help is invaluable!
Regards, Anvil Saga Team
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