Forgive Me Father | Retrospective: Challenges and Unsung Heroes
We greet thee again, cultists,
Dive deep into the Lovecraftian madness with Ernest Krystian, CEO of Byte Barrel, in this third and last part of a retrospective series about Forgive Me Father:
Learn more about what challenges the developers faced during production and who are the unsung heroes of the Byte Barrel team. You can also watch the previous dev diary in the series here. Forgive Me Father, a dark retro horror first-person shooter set in a comic book style, is available now:
https://store.steampowered.com/app/1590910/Forgive_Me_Father/
Thank you very much for your support! We are open to any kind of feedback. Join the Discord server of (https://discord.gg/dNEDAppqhr), and Fulqrum Publishing social accounts, and let's chat about the game!
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