v1.0.5 patch
Changelog:
[Major]
- Added a new type of (weaker) ASM (Errow.ASM) that can spawn instead of Dark.ASM
- Shishi now takes a small percentage of your Bits on respawn instead of 2000 bits flat
- Game pausing mechanics refactor // walking around while being in the Menu should not happen anymore
- Fixed egg tech inheritance (when breeding)
- Fixed 'Sticky' status
- Added more directions and landmarks in the DIVE area
- Added two NPCs that give evolution hints (Peripheral Cliffs and Memory Meadow)
- Kobalth evo requirements tweaked again to make them make more sense (high requirement = min. 40, low requirement = max. 30)
[Minor]
- Added new 'Max Lv.' info in the 'Reboot' confirmation prompt
- Added 'Potential' info in the 'Breeding' confirmation prompt
- 'Spikes' status affects 'Biting' techs now
- 'Spiky' Passive will give 3 'Spikes' at start of battle regardless of ambush now
- Taple dex location fix
- Crabacitor's Passive fix
- Added Def/MagDef info in INFO tab when Tama has Vulnerable status
- Vulnerable calculation tweaks
- Volcafir weight requirement set to 250
- Added 'Shield Generator II' to Bugman Shop
- 'Restrained' status should no longer restrain 0 BP techs
- Show Ancestor index on each ancestor in the tree (with the nearest one having the highest index)
- Reboot screen can be skipped by pressing X/cancel now too
- Added glitch frag quest icons above NPCs that are related to them
- Fixed Mt Nexus portal/start locations shuffling
- Fixed card games' evolution crash when evolving from a 'Larvee Hive'
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