Beta 1.7.0 : Housekeeping for Future Updates
If you haven't read the previous update, then you should. If you have read them, you also should because the original post was missing a ton of stuff that I might have accidentally deleted them during editing.
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Beta 1.7.0 : Housekeeping for Future Updates
How to get into Beta: How to get into Beta This version is not expected to go into default. We are releasing it solely for testing purposes.
Major Changes
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Added Thai language (translation in progress),
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Began work on end-game combat optimization, Here's a full article about it: https://docs.google.com/document/d/1zD9jZTKI28aN-EhFBEecFG56DLbzhmgdM7zYfy6S9aA/edit?usp=sharing
Minor Changes
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Replaced company and publisher logos (note: not a new publisher, just a name change),
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Reduced memory load by optimizing bullet-related memory pool,
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Increased battle engagement zone size,
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Increased hitboxes on the map button to make it easier to click when towns have many facilities,
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Reduced unnecessary camera shake in larger battles,
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Added Adaptive Camera Zoom for smoother gameplay experience,
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Updated Unity Steamworks API to the latest version (should reduce Steam-related crashes),
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Reduced inventory sorting load, making item browsing faster (no frame loss),
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Reduced inventory update load, making production completion sequence faster (no frame loss)
Bug Fixes
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Removed lingering WASD and Space-to-Fire warning text at the start of battles,
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Removed 3D render behind the game start cutscene that caused unnecessary GPU load,
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Restored the missing Mund Kraken blueprint in settlements,
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Fixed crashes triggered by production completion,
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Fixed beams and lances sometimes not despawning
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