General Update - 1.5.2.1
This version kicks off our investigation into content authoring tools and potential Steam Workshop integration. We've introduced simple file and folder access to some customizable parts, such as allowing fleet emblems to be customized, and exposed the localization database for adding custom languages to the game. We will soon release a community and development roadmap along with the delayed retrospective write-up of Airship: Kingdoms Adrift, outlining the future of our line of airship games in general and how this first title helped us gain clarity tremendously. If you are interested in experimenting with the game's content, particularly adding new custom languages, please check out the pinned post in the Discord server here:https://discord.com/channels/824584233149923340/1205450153771794444
New Stuff:
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Players can now obtain the new Jormungandr layout through construction. Capturing the Jormungandr will yield an inferior ship layout compared to the one created by players' shipyards.
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Custom emblem creation is now available. (More details will be available on Discord's modding section soon.)
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Additional language glyphs have been added to the project.
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The localization base file is now exposed and accessible for adding custom language translations. (More details will be available on Discord's modding section soon.)
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Version number watermark is now visible on all screens for better error tracking.
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Prior to crashing, a dialog will appear allowing players to send crash logs and save files to help with further improvements.
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Players can now choose to continue playing an unstable game instead of terminating the game after a crash.
Improvements:
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Increased Evasive Assault's (Georgiana & Elise) skill cost to match their performance.
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Balancing adjustment for mana weapons
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Balancing adjustment for shields
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Allowed rotation on Engineering Decks
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Various adjustments made to torpedo launchers for rebalancing.
Bug Fixes:
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Fixed crashes on the PvP loadout creation screen
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Fixed upgrade tooltip stuck on the screen after making facility upgrades
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Fixed crashes caused by unused shaders being used by scenes
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Fixed RSP generals dropping XXL Teutonic frames instead of blueprints
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Fixed issue where right-clicking to sell ships would sell unintended ships.
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Addressed some crashes related to the crash reporter....
Detailed Balancing Changes:
Shields: 1.Rapid recovery shield 1.1 recharge consumption rate 280 > 270 /s
2.Capitol rapid recovery shield 2.1 recharge consumption rate 480 > 450 /s
Projectiles: Mana bolt: damage 1070 > 963 Large mana bolt: damage 1320 > 1188 Explosive bolt: damage 820 > 765 Kinetic rocket: damage 1390 > 1460 Wasp rocket: damage 500 > 525 Light rocket: damage 890 > 935 Seeker rocket: damage 2950 > 3100 Heavy rocket: damage 3150 > 3308 Explosive rocket: damage 2780 > 2920
Weapons: Mana Bolt Discharger 1.1 Potency: 312 > 291 1.2 Reload(s): 6 > 5.8 1.3 Power/shot: 175 > 140
Mana Bolt Turret 2.1 Potency: 1339 > 1223 2.2 Reload(s): 6.8 > 6.7 2.3 Power/shot: 875 > 662
Mana Bolt Array 3.1 Potency: 2009 > 1917 3.2 Reload(s): 13.8 > 13 3.3 Power/shot: 2010 > 1900
Heavy Mana Bolt Discharger 4.1 Potency: 694 > 644 4.2 Reload(s): 10 > 9.7 4.3 Power/shot: 450 > 470
Heavy Mana Bolt Array 5.1 Potency: 2618 > 2014 5.2 Reload(s): 10.4 > 12.2 5.3 Power/shot: 1360 > 1790
Explosive Bolt Turret 6.1 Potency: 1476 > 1377 6.2 Power/shot: 1050 > 1000
Explosive Bolt Array 7.1 Potency: 3729 > 3305 7.2 Reload(s): 9.3 > 9.8 7.3 Power/shot: 2100 > 3220
Kinetic Rocket Rail 8.1 Potency: 326 > 343
Kinetic Rocket Rack 9.1 Potency: 1305 > 1443 9.2 Reload(s): 11.5 > 10.9 9.3 Ammo/shot: 756 > 720 9.4 Power/shot: 960 > 914
Kinetic Rocket Turret 10.1 Potency: 1440 > 2261 10.2 Reload(s): 14 > 9.2 10.3 Ammo/shot: 1380 > 920 10.4 Power/shot: 1740 > 1162
Wasp Rocket Launcher 11.1 Potency: 316 > 315 11.2 Reload(s): 8.6 > 9.1 11.3 Ammo/shot: 135 > 149 11.4 Power/shot: 180 > 188
Hailstorm Rocket Hive 12.1 Potency: 3249 > 3748 12.2 Reload(s): 7.6 > 6.9 12.3 Ammo/shot: 1600 > 1300 12.4 Power/shot: 1600 > 1700
Wave Rocket Launcher 13.1 Potency: 1375 > 1444 13.2 Ammo/shot: 1160 > 1105
Cluster Rocket Launcher 14.1 Potency: 1375 > 1444 14.2 Ammo/shot: 1160 > 1105
Seeker Rocket Rail 15.1 Potency: 615 > 647 15.2 Ammo/shot: 260 > 284
Seeker Rocket Turret 16.1 Potency: 2130 > 2042 16.2 Reload(s): 10.2 > 11.2 16.3 Ammo/shot: 1050 > 1080 16.4 Power/shot: 1440 > 1365
Heavy Rocket Rail 17.1 Potency: 986 > 1035 17.2 Reload(s): 7.6 > 6.9
Heavy Rocket Rack 18.1 Potency: 2151 > 2161 18.2 Reload(s): 11 > 11.5 18.3 Ammo/shot: 1040 > 1092 18.4 Power/shot: 1320 > 1380
Explosive Rocket Rack 19.1 Potency: 3887 > 4083
Torpedo: 1.Javelin Launch Tube (UC) 1.1 Potency: 1652 > 1817 1.2 Ammo per volley: 820 > 360 1.3 Power per volley: 1180 > 720
2.Javelin Launch Rack (UC) 2.1 Potency: 3717 > 3989 2.2 Ammo per volley: 1210 > 1180 2.3 Power per volley: 3150 > 2360
3.Nemesis Torpedo Tube (R) 3.1 Potency: 1502 > 1998 3.2 Ammo per volley: 1120 > 816 3.3 Power per volley: 960 > 816
4.Nemesis Torpedo Pods (E) 4.1 Potency: 3315 > 4783 4.2 Ammo per volley: 3400 > 2400 4.3 Power per volley: 2610 > 2400
5.Breach Torpedo Tube (UC) 5.1 Potency: 1350 > 1633 5.2 Ammo per volley: 505 > 336 5.3 Power per volley: 480 > 336
6.Dual Siluro Tubes (UC) 6.1 Potency: 1820 > 2183 6.2 Ammo per volley: 510 > 308 6.3 Power per volley: 480 > 308
7.Siluro Tube (UC) 7.1 Potency: 910 > 1001 7.2 Ammo per volley: 255 > 144 7.3 Power per volley: 300 > 144
8.Siluro Rack (R) 8.1 Potency: 1985 > 2386 8.2 Ammo per volley: 760 > 424 8.3 Power per volley: 830 > 424
9.Revolving Siluro Tubes (E) 9.1 Potency: 2183 > 2252 9.2 Ammo per volley: 1580 > 770 9.3 Power per volley: 1520 > 770
10.Heavy Torpedo Tube (UC) 10.1 Potency: 1360 > 1819 10.2 Ammo per volley: 630 > 374 10.3 Power per volley: 750 > 374
11.Heavy Torpedo Rack (R) 11.1 Potency: 3023 > 4375 11.2 Ammo per volley: 1870 > 1131 11.3 Power per volley: 2030 > 1131
12.Revolving Heavy Torpedo Tubes (L) 12.1 Potency: 6802 > 7275 12.2 Ammo per volley: 4500 > 2848 12.3 Power per volley: 4320 > 2848
13.Shielded Javelin Tube (UC) 13.1 Potency: 1353 > 1488 13.2 Ammo per volley: 410 > 390 13.3 Power per volley: 1170 > 780
14.Shielded Javelin Rack (R) 14.1 Potency: 3015 > 3628 14.2 Ammo per volley: 1210 > 1150 14.3 Power per volley: 3150 > 2300
15.Phase Javelin Tube (E) 15.1 Potency: 1502 > 1967 15.2 Ammo per volley: 490 > 418 15.3 Power per volley: 1260 > 840
16.Armored Torpedo Tube (R) 16.1 Potency: 1502 > 1819 16.2 Ammo per volley: 1105 > 816 16.3 Power per volley: 960 > 816
17.Mountain Buster Torpedo (L) 17.1 Potency: 8079 > 8886 17.2 Ammo per volley: 8640 > 5760 17.3 Power per volley: 4800 > 4800
Thank you for your valuable feedback!
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