Ground Troops, Gear Up: Four New T5 Weapons
Attention, Airmen!
You can rain hell from above, but your troops still have to make it through the mess on the ground.
Time to give them some new hardware!
Four new Tier 5 troop weapons are joining the arsenal, with something new for Assault, Scout, Marksman, and Demo troops. Each brings its own way of keeping the horde off your squad.
ASSAULT | RPK-16
The RPK-16 puts a nasty surprise behind every burst. Each shot has a 10% chance to trigger a toxic explosion, dealing 300% extra damage in a 2.5 radius and slowing enemies by 8% for 2 seconds.
MK3: Gas Damage increases to 520% MK6: Explosion Chance +5%
SCOUT | 590RM
When the dead get too close, send them back where they came from. Every shot erupts with frost, dealing 30% extra damage in a 2.5 radius, freezing enemies for 0.9 seconds, and pushing them away.
MK3: Explosion Damage increases to 52% MK6: Push Force +70%
MARKSMAN | AT-X
One shot can mess with an entire group. Each hit erupts with electricity, briefly pulling nearby enemies together, shocking them with a 200% slow, and dealing 30% extra damage in a 2.5 radius.
MK3: Explosion Damage increases to 52% MK6: Explosion Radius +0.5 and Pull Force +35%
DEMO | M202
The M202 doesn't stop at the explosion. Every rocket sets the ground on fire, dealing an additional 100% damage and applying a 16% slow over 2.4 seconds in a 2.6 radius.
Three smaller fire patches also scatter around the main impact, each dealing 33% damage and applying a 10% slow over 2.4 seconds.
MK3: Burn Damage increases to 140% MK6: Burn Radius +0.6 and Slow Potency +8%
You bring the air support.
Let the squad bring the poison, frost, voltage, and fire!
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