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Frostpunk 2 | Hotfix - 1.4.1

Hello Citizens,

After receiving your feedback, we are coming back to you with improvements and bug fixes related to the latest patch.

Below you will find the full patch notes:

Interface

  • Improvements for Mouse&Keyboard and Controller input switching

  • Heat allocation tooltips on the Heat overlay now show failed reasons for both increasing and decreasing allocation

  • Fixed Hospital, Advanced sawmill and Composite factory buildings not being properly displayed on construction radial menus after changing district tabs

  • Fixed Peace Accords law sometimes not showing up in the Council when playing with a controller

  • Fixed overlapping community icons on the bottom HUD, leading to issues with selecting them

  • Fixed pop-up tutorials sometimes enter an unresponsive state leading to softlock

  • Fixed community panels constantly refreshing, leading to issues with selecting tabs

  • Fixed blur being cut off abruptly on some of the law panels

  • Fixed no tooltip being shown when highlighting not available Laws in the Council

  • Fixed overlapping switches in the Generator Upgrade section of the Generator Panel

  • Fixed coal icon in the Stockpiling tutorial visibility when using Dark mode

  • Fixed the weather timeline decor line not matching the length of the Weather forecast widget

  • Fixed strings appearing in some tooltips

  • Fixed some of the Frostland site panels closing by themselves when hovering over choices

  • Fixed prompts in the Trust tutorial

  • Fixed available building slots persisting visually after upgrading a building

  • Fixed no tooltip about Settlement upgrade cost in Outpost panel

  • Fixed overlapping texts in Credits

Gameplay

  • Fixed not being able to construct Generator upgrades after building the Council on the Hanging Rock and Broken Shore utopia maps

  • Fixed Generator not turning off when fuels are out during Overdrive

Art

  • Tweaks to light setup for the Logistics district buildings

  • Tweaks to shadow visuals on some deposits

  • Minor improvements to roads visuals

  • Fixed some of the construction stage meshes persisting visually if the gameplay was paused at the very end of construction

  • Visual fixes to the Industrial district

Other

  • Major improvements to LOD aimed to reduce triangle count by ~50%

  • Major memory handling optimisations

  • Fixed GPU crash related to Cinematic framerate cap setting when using a screen with a high refresh rate

  • Tweaks aimed towards the performance of UI navigation in the late game when playing with a controller

  • Localization fixes

Thank you for your ongoing feedback!

Take care,

~ 11 bit studios team

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