Frostpunk 2 | Hotfix - 1.4.1
Hello Citizens,
After receiving your feedback, we are coming back to you with improvements and bug fixes related to the latest patch.
Below you will find the full patch notes:
Interface
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Improvements for Mouse&Keyboard and Controller input switching
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Heat allocation tooltips on the Heat overlay now show failed reasons for both increasing and decreasing allocation
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Fixed Hospital, Advanced sawmill and Composite factory buildings not being properly displayed on construction radial menus after changing district tabs
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Fixed Peace Accords law sometimes not showing up in the Council when playing with a controller
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Fixed overlapping community icons on the bottom HUD, leading to issues with selecting them
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Fixed pop-up tutorials sometimes enter an unresponsive state leading to softlock
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Fixed community panels constantly refreshing, leading to issues with selecting tabs
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Fixed blur being cut off abruptly on some of the law panels
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Fixed no tooltip being shown when highlighting not available Laws in the Council
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Fixed overlapping switches in the Generator Upgrade section of the Generator Panel
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Fixed coal icon in the Stockpiling tutorial visibility when using Dark mode
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Fixed the weather timeline decor line not matching the length of the Weather forecast widget
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Fixed strings appearing in some tooltips
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Fixed some of the Frostland site panels closing by themselves when hovering over choices
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Fixed prompts in the Trust tutorial
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Fixed available building slots persisting visually after upgrading a building
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Fixed no tooltip about Settlement upgrade cost in Outpost panel
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Fixed overlapping texts in Credits
Gameplay
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Fixed not being able to construct Generator upgrades after building the Council on the Hanging Rock and Broken Shore utopia maps
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Fixed Generator not turning off when fuels are out during Overdrive
Art
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Tweaks to light setup for the Logistics district buildings
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Tweaks to shadow visuals on some deposits
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Minor improvements to roads visuals
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Fixed some of the construction stage meshes persisting visually if the gameplay was paused at the very end of construction
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Visual fixes to the Industrial district
Other
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Major improvements to LOD aimed to reduce triangle count by ~50%
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Major memory handling optimisations
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Fixed GPU crash related to Cinematic framerate cap setting when using a screen with a high refresh rate
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Tweaks aimed towards the performance of UI navigation in the late game when playing with a controller
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Localization fixes
Thank you for your ongoing feedback!
Take care,
~ 11 bit studios team
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