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Frostpunk 2 | City Maintenance Report - 20/09/2024

Frostpunk 2 | City Maintenance Report 20/09/2024

Day 1 Patch

20/09/2024 - 5.2.1-393919

** Please Note: Some changes may not be applied to current save files. Full patch experience is guaranteed upon starting a new session. We are aware of the stability issues MacOS players encounter as well as audio issues for users who are using 6-core processors. We are working on a solution and will send a fix as soon as possible. **

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Gameplay & Balance

  • Adjusted weather timeline for Steward and Captain difficulty levels

  • Slightly reduced initial Trust across all difficulty levels

  • Long harvesting sites last for 20% less time in Story mode

  • 'Protect People' ability Guards cost changed from 16 to 24

  • First Faction War spread will now occur after 10 weeks, down from 15

  • 'Enforce Peace' ability now requires a Prison and no longer removes Faction Fervor

  • Legionnaires community action now properly provides Prefabs

  • New Home quest will no longer autocomplete when certain conditions are met

  • Addressed a possible softlock in one of the paths in Chapter 5 if Steward resorted to radical solutions before Chapter 5 start

Interface

  • Removed Heatstamps references from Prologue

  • Zeitgeist text will no longer leak outside of the tooltip

  • Major dark mode improvements and polish

  • Fixed game reacting to RMB input in the save menu

  • Fixed leaking tooltips between districts and buildings during construction

  • Fixed trust bar not changing to 'Captain's Authority' if it was force-passed by 'Stage Coup' ability

  • Fixed cases where central notification could display a different law than the one offered by Grant Agenda community action

  • Fixed territory names disappearing on some occasions after loading the save file

Art

  • Toxic gases VFX will now be properly removed during Chapter 4 flow

  • Improved roads generation logic

  • Adjusted positioning of Logistics deposit in Utopia Builder

  • Fixed issues with pipes spawning in Utopia Builder colonies

  • Various art tweaks & polish

Other

  • Local saves will now be properly recognized if the game is launched in offline mode (if the platform supports such functionality)

  • Fixed keybindings resetting to default upon relaunching the game

  • Fixed a very rare crash if the game was saved before city messages were opened

  • Fixed a very rare crash upon using Automaton Swarm ability

  • Fixed crash occurring when Steward abandoned a colony, reestablished it again, and attempted to trade with it

  • Optimized 'Roundup' ability code so it no longer causes performance issues

  • Fixed the ESC button not closing some of the panels

  • Audio fixes and polish

  • Localization fixes

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