Frostpunk 2 | City Maintenance Report - 20/09/2024
Frostpunk 2 | City Maintenance Report 20/09/2024
Day 1 Patch
20/09/2024 - 5.2.1-393919
** Please Note: Some changes may not be applied to current save files. Full patch experience is guaranteed upon starting a new session. We are aware of the stability issues MacOS players encounter as well as audio issues for users who are using 6-core processors. We are working on a solution and will send a fix as soon as possible. **
Gameplay & Balance
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Adjusted weather timeline for Steward and Captain difficulty levels
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Slightly reduced initial Trust across all difficulty levels
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Long harvesting sites last for 20% less time in Story mode
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'Protect People' ability Guards cost changed from 16 to 24
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First Faction War spread will now occur after 10 weeks, down from 15
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'Enforce Peace' ability now requires a Prison and no longer removes Faction Fervor
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Legionnaires community action now properly provides Prefabs
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New Home quest will no longer autocomplete when certain conditions are met
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Addressed a possible softlock in one of the paths in Chapter 5 if Steward resorted to radical solutions before Chapter 5 start
Interface
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Removed Heatstamps references from Prologue
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Zeitgeist text will no longer leak outside of the tooltip
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Major dark mode improvements and polish
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Fixed game reacting to RMB input in the save menu
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Fixed leaking tooltips between districts and buildings during construction
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Fixed trust bar not changing to 'Captain's Authority' if it was force-passed by 'Stage Coup' ability
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Fixed cases where central notification could display a different law than the one offered by Grant Agenda community action
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Fixed territory names disappearing on some occasions after loading the save file
Art
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Toxic gases VFX will now be properly removed during Chapter 4 flow
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Improved roads generation logic
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Adjusted positioning of Logistics deposit in Utopia Builder
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Fixed issues with pipes spawning in Utopia Builder colonies
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Various art tweaks & polish
Other
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Local saves will now be properly recognized if the game is launched in offline mode (if the platform supports such functionality)
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Fixed keybindings resetting to default upon relaunching the game
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Fixed a very rare crash if the game was saved before city messages were opened
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Fixed a very rare crash upon using Automaton Swarm ability
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Fixed crash occurring when Steward abandoned a colony, reestablished it again, and attempted to trade with it
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Optimized 'Roundup' ability code so it no longer causes performance issues
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Fixed the ESC button not closing some of the panels
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Audio fixes and polish
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Localization fixes
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