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Performance Improvement Update

I have recently figured out a way to reduce polygon count for NPC characters without affecting the skinned mesh. Knowing that there have been reports of FPS drop around places with a lot of NPCs, I spent a week adjusting the mesh most of the NPCs, as well as certain vehicles and weapons to reduce polygon count. Average NPC's poly count has been reduced from 13000 to about 2200.

If you have been noticing FPS drop, please let me know if there is any improvement after this update :)

Also, this update also includes an adjustment of the "spinning swing" with two-handed weapons, so that the actual moment of swing aligns with player's direction better.

Enjoy!

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