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Dynamic Lighting Update and Brand-New Demo Out NOW!

Hello Hoteliers!

We are thrilled to announce, that as part of the Six One Demo Days Steam Event, that we are re-launching the Hotel Architect demo! The week-long demo event kicks off tonight with a presentation and livestream, and spotlights around 250 indie developers, so we are honoured to be included within this!

You can watch the showcase later tonight: [dynamiclink href="https://www.youtube.com/watch?v=kZDCj-yv9w8"][/dynamiclink]If you haven't checked-in with us quite yet, now is the perfect time to get a taster of what to expect!

What is included within the Demo?

We have been hard at work updating the demo (which we last released in November 2025), the new brand-new demo includes:

  • The Gothenburg Map

  • The Gothenburg Scenario (with four main objectives)

  • New features and items (including balconies, fencing, outdoor items, etc).

  • Then, when you've completed the demo you can continue your save in the full game!

You can find the demo download link on our Store page:

For those of you already checked-in with us... then do not worry, we haven't forgotten about you!

Today, we have also launched the 'Dynamic Lighting Update' (v1.0.3). You can find the patch notes below:

New Additions:

  • Introduced dynamic lights that can be placed by the player. Previously, lamps and fires only used emissive materials and didn't actually illuminate their surroundings.

  • Added 20+ light items: garden lamps, spotlights, wall lamps etc.

  • Added 2 new filter categories in Items list: Lights & Hotel signs.

  • Added 3 new Chef skills: Plate Frisbee, Cutlery Ninja & Overclocked Dishwasher.

Quality of Life Improvements:

  • Added a warning notification when there is no free space to place dirty dishes in the kitchen.

  • Chefs/Waiters will no longer put cutlery or plates in other zones than the one they are assigned to.

  • Increased storage space in Dirty dishes bench: 10 -> 15

  • Chefs will now prioritize filling dishwashers that already contain the most items.

  • Cleaners will now prioritize filling washing machines that already contain the most items.

  • Guests can now go for a ride in the Service booth.

  • A character held by the player no longer interrupts guests who are sleeping or using the toilet unless the character is actually dropped.

Bug Fixes:

  • Fixed bug that could cause couple characters to rate sleep quality too low.

  • Various minor fixes and balance tweaks.

  • Stability improvements.

From now on... your hotels could look something a little like this ːRelaxingDrinkː

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Join Our Discord

[p align="start"]Our Discord is home to a wonderful community of hoteliers, if you haven't already checked-in with us... then now is the time!

[p align="start"]You'll be the first to hear about exclusive opportunities (such as testing out our experimental build!), you can check-out and share hotel designs, plus you'll be the first to hear about any Hotel Architect related news.

[p align="start"]Discord Invite: https://discord.com/invite/hotelarchitect

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  • The Hotel Architect Team ːCriticInspectionː

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