Hotfix on August 5 — 1.1.1.1
Please note that today, August 5, at 13:30 CEST, the servers will be temporarily unavailable during the build deployment. Based on our current estimates, the maintenance should take up to 1 hour.
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VDV Shturm, incorrect optic value fixed — [1200 → 1400 m]
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Assaultmen (SMAW), ammo count fixed — [×8/8 → ×6/6, tandem and thermobaric]
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CAAT Javelin, ammo count fixed — [4 → 6]
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Shturmoviki, incorrect 3D models fixed.
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All UBGLs penetration reduced — [40 → 20 mm]
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M250, weapon ID class changed to GPMG / Aim−time increased — [1−2 → 2−3 sec]
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RPG−7V2 (with TBG−7V) and MK153 SMAW, reload speed increased — [6−8 → 5−6 sec]
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MRO−Z and M74 (incendiary round for M202A1 FLASH), penetration increased — [10 → 15 mm]
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T−15 Barbaris, “Supply” ability added.
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M1025 HMMWV M240, incorrect “Smoke” ability removed.
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BTO, RPO−A penetration reduced — [95 → 50 mm]
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9K317 Buk−M2, incorrect base DMG fixed — [19 → 20]
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2S7M Malka, guided shells resupply time reduced — [20 → 14 sec]
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9K720 Iskander−K (×4 missiles), incorrect max speed, dispersion, and resupply time fixed.
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Fixed the blast area of 152−155 mm cluster shells (now matching HE shells of the same tier again).
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Ka−52K Katran, Kh−31P and Kh−35U resupply time increased — [50 → 80 sec, per ×1] and [90 → 120 sec, per ×1], respectively.
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KC−130J Harvest Hawk, AGM−176 Griffin count fixed — [×20 → ×10]
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Kh−BPLA, penetration increased — [40 → 80 mm]
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Rearm timers for all helicopters have been fixed.
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Resupply time (per ×1) has been standardized:
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[120 sec] — all ground−based cruise and ballistic missiles.
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[100 sec] — 9M728 in ×4 launcher configuration (9K720 Iskander)
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[100 sec] — PrSM in ×4 launcher configuration (M270A2 PRS)
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Infantry unit prices have been adjusted for:
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SSO — [100 → 85, Close−Quarters] · [100 → 90, Stand−Off]
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Rangers CQC — [90 → 85]
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Incorrect vehicle prices have been fixed for:
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M1025 HMMWV BLT — [25 → 40]
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CV9035 — [+15 → +20, Up−Armored]
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M10 Booker — [155 → 140, 105 mm] · [−10 → +10, 50 mm] · [+45 → +50, APS]
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M1128 Stryker MGS — [0 → +5, MK19]
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M1126 Stryker ICV · M1132 Stryker ESV — [+35 → +30, Javelin]
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Transport “Supply” ability icon has been changed.
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Added additional server logging for cases where the game mode is missing in multiplayer games or its timer gets stuck.
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Fixed players receiving twice as many ELO points.
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Fixed a critical Fog of War issue causing system throttling and eventual failure with over 500 units simultaneously on the map.
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Fixed a sudden FPS drop that could occur while zooming.
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Fixed an exploit allowing players to view enemy unit cards inside buildings without spotting them.
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Fixed unit ghosts getting stuck at the screen borders.
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Fixed Streamer Mode preventing connections to lobbies.
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Fixed new lobby hosts being unable to assign teams to observers after taking ownership.
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Fixed reconnect button incorrectly appearing after the match has ended.
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Fixed discrepancies between actual unit prices and prices displayed in deck preview.
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Fixed shop UI overlapping the player menu.
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Fixed various unit, modification, and UI icons.
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Fixed various DPS values displayed in unit cards.
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Updated the editor Help page documentation.
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Added documentation for the new “Force Fire” node.
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Added a checkbox in scenario settings to enable auto−fire for all bot−controlled artillery units.
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Added a list of possible values to the “MissionStorage” and “MissionVariable” nodes.
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Added an ammo filter to the “GetAmmo” and “SetAmmo” nodes.
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Added radius search around a point to the “CountUnits” node.
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Improved “UnitAccumulation” node with an additional orange unit pin to exclude units.
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“Orange−to−SpawnData” pin autoconversion now supports dead units.
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“RemoveUnitFromDeck” node now supports dead units received through the orange input.
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“UnitFilter” node now has settings to filter dead and alive units separately.
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Added LuaBuilding and LuaAI.
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Added fire mission and precision strike methods for LuaUnit.
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Added methods to get all buildings, supplies, and units for LuaMap.
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KNOWN ISSUES
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Increased connection issues for players in the Russian region.
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AAM and SAM targeting units outside the playable zone may not deal damage.
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UI hints may remain stuck until the game is restarted.
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Returning visual bug with units carrying "0 kg" of supplies.
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Nuke may have no VFX.
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We apologize for the inconvenience. We're already working on resolving these issues and will do our best to release fixes as soon as possible
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