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“Russian Guard” DLC Release

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The long−awaited 6th specialization for the Russian faction is now available for purchase!

[dynamiclink href="https://www.youtube.com/watch?v=JbHwfvfWaQQ"][/dynamiclink]Meet new Rosgvardiya, FSB, and Army Reserve units, as well as unique ground and air vehicles that will expand the Russian Army’s arsenal.

[dynamiclink href="https://store.steampowered.com/app/4232510/Broken_Arrow_Russian_Guard/"][/dynamiclink]Alongside the DLC, the game has been updated to version 1.2.0, bringing a whole range of improvements, including major performance gains and better network stability.

[dynamiclink href="https://store.steampowered.com/bundle/73883/Broken_Arrow_Complete/"][/dynamiclink]

Major Update on August 31

Please note that today, August 31, starting at 13:00 MSK, the servers will be temporarily unavailable during the build deployment. Based on our current estimates, the maintenance should take up to 3 hours.

  • Added a new “Russian Guard” theme for hangar customization.

  • Added new maps — “Daugavpils” and “Coal Mountain”.

  • Added new scenarios — “Assault on Daugavpils”, “Daugavpils Defense”, and “Coal Mountain Defense”.

  • Added new achievements for the Baltic Battalion and Russian Guard specializations.

  • Added a new AI Army preset for the “Skirmish” game mode.

  • Added a set of new voice lines for various units.

  • Added two new thematic music tracks.

  • Multiple performance improvements across the board for a wide range of system configurations.

  • Improved the availability of authentication servers across various regions.

  • Improved network interpolation and extrapolation for objects.

→⠀ Situations where a SAM intercepts a SEAD missile and is then destroyed by the same missile should now occur much less frequently.

DECK STRUCTURE

  • Russian Guard specialization has been added to the RU faction.

  • Special Operation Forces, point limits adjusted — [0 → 250, SUP]  ·  [1250 → 1000, HEL]

  • Shturmoviki, moved from Gv. Tank Brigade to Mechanized Brigade  /  Squad size has been reduced — [8 → 7]

  • Ing. Shturmoviki, moved from **Mechanized Brigade **to Gv. Tank Brigade  /  Squad size has been increased — [7 → 8]

  • Su−30SM, moved from VDV Brigade to Coastal Troops.

  • M1078 LMTV, moved from Airborne Troops to Special Operation Forces.

  • M1083 MML, moved from Stryker Cavalry Regiment to Special Operation Forces.

INFANTRY SQUADS

  • Added a new custom loadout for the following units:

    • Motostrelki Igla  [Mixed, 70 pts] — AK−74M ×6  ·  GP−34 ×2  ·  PKP  ·  RPG−26 ×3  ·  9K38 Igla−N  (9M39 ×3)

    • Mech. Riflemen AA  [Mixed, 70 pts] — M4A1 ×6  ·  M203 ×2  ·  M249E3  ·  AT4CS RS ×3  ·  FIM−92F Stinger  (Ammo ×3)

  • Troopers AA, M110 swapped for additional M240L in both loadouts  /  A new custom loadout has been added:

    • [Mixed, 75 pts] — M4A1 ×7  ·  M203 ×2  ·  M240L ×2  ·  AT4CS RS ×3  ·  FIM−92F Stinger  (Ammo ×3)

  • Razvedka, reworked into a 7−man squad with a new loadout:

    • [65 pts] — AKM PBS ×5  ·  GP−25  ·  PKM  ·  SVD  ·  RShG−2 ×5

  • Scouts, reworked into a higher−tier squad with a new loadout:

    • 8 Softarmor  [60 pts] — M4A1 MOD. 2 ×5  ·  M320  ·  M249 PARA  ·  AT4CS RS ×4

  • Softarmor increased — [6 → 8]  /  AK−74M swapped for AK−74RMO for the following units:

    • PTRK Konkurs  ·  SPG−9 Sapog

  • VDV PKP, PG−7VL  (500 mm) replaced with tandem PG−7VR  (650 mm).

  • VDV Shturm, tandem PG−7VR  (650 mm) replaced with PG−7VL  (500 mm)  /  TBG−7V  replaced with TBG−7L  (new ID).

  • SSO, SV−98 swapped for SV−98M  (new ID).

  • Gornostrelki, 9K115 Metis  (550 mm) swapped for 9K115−1 Metis−M  (800 mm).

  • Reserve Marines, M72A2 LAW ×5  (300 mm) added.

  • Airbornes, AT4CS RS  (450 mm) replaced with tandem AT4CS HP  (600 mm).

  • Weapons Squad, M240L swapped for M240L 6,8  (new ID).

  • Rangers RAWS, M249 PARA added instead of one M3 RAWS  /  M3 RAWS ammo count reduced — [×6 → ×5 per launcher / ×10 total]

  • Rangers Stinger, additional FIM−92J Stinger added  (ammo count remained unchanged).

  • SVD−S, aim−time and delay between shots reduced  (now with top−tier DMR stats) — [3−4 → 2−3 sec]

  • M27 IAR, base DMG increased — [1,5 → 1,8]  ·  [0,4 → 0,45/sec, DPS]

  • Max dispersion for all sniper rifles standardized — [1,5 × 1,5 m]

  • Aim−time and delay between shots have been standardized for the following weapons:

    • All sniper rifles — [4−6 sec]

    • All anti−material rifles — [6−7 sec]

  • Firing range increased — [600 → 700 m] — for the following weapons:

    • SVDK  ·  RPG−16 Udar  ·  M250 LMG  ·  MK1 MRGG−S  ·  KAC AMG
  • 9M39  (9K38 Igla−N missile), stats reworked — [7 → 8, base DMG]  ·  [70 → 80 mm, PEN]  ·  [1,8 → 1,7 km, range]

  • FGM−172B SRAW MPV, aim−time reduced — [2−3 → 1−2 sec]

  • C90−CR−BK renamed to C90−CR−AM, penetration increased — [105 → 200 mm]

TRANSPORT VEHICLES

  • KAMAZ−43501 VDV, load capacity increased — [2 → 3 t]

  • **K−16 ** (Up−Armored), frontal KE and HEAT armor increased — [80/80 → 100/100 mm]

  • BTR−80, max speed penalty from Up−Armored upgrade removed.

  • BTO, RPO−A firing pattern adjusted for a higher RoF and improved accuracy.

  • M1025 HMMWV, “Up−Armored” upgrade swapped for “Up−Armored + Smoke” — [+10]

  • M1288 Flyer GMV, max speed increased — [130 → 140 km/h]

  • Fixed incorrect FV103 Spartan naming.

  • Infantry transport capability has been added for the following units:

    • [3 seats] — 1V119 Reostat  ·  M981A3 FISTV  ·  TBG−1111 Pvpj

    • [4 seats] — **UAZ−469 Kozlik ** ·  M966 HMMWV TOW

    • [5 seats] — G−Wagen

  • Seat capacity has been increased for the following units:

    • BRDM−2M  ·  IFAV  ·  M1025 HMMWV LRAS3 — [2 → 4]

    • M1117 Guardian−S — [2 → 3]

    • 1V14 Mashina−S — [4 → 6]

BATTLE VEHICLES

  • BMOP Toros, 3BM34 Valshchik penetration increased — [520−325 → 560−350 mm]

  • 9K114 Shturm−S, Up−Armored upgrade added — [+10]

  • T−72B3, all APS upgrades removed  /  Availability limit increased — [4 → 6]

  • Added a new unit for the Mechanized Brigade specialization — T−72B3A, with APS and a 3−card limit.

FIRE SUPPORT

  • Aim−time for all 81—120 mm mortars reduced — [6−8 → 4−6 sec]

  • 2S33 Nona−SVK, max speed penalty from Up−Armored upgrade removed.

  • M1152A1 MWS Hawkeye  (Cluster munitions), incorrect M20 gun aim−time fixed — [16−20 → 12−15 sec]

  • 2S31 Vena and 2S34 Hosta, turret rotation speed fixed.

AA SYSTEMS

  • MT−LB ZU−23−2, incorrect “Smoke” ability removed.

  • M1083 SLAMRAAM, incorrect optic value fixed — [4 → 3,2 km, low altitude]  ·  [4 → 2 km, high altitude]

HELICOPTER UNITS

  • Mi−24VP Krokodil, S−24B Buran added for the inner and middle pylons.

  • Mi−8AMTSh, Vitebsk ECM system upgrade added — [+20]  /  3D model has been updated.

  • AS−365 Dauphin, seat capacity increased — [10 → 12]

  • AGM−114L Longbow Hellfire and AGM−179 JAGM, firing pattern adjusted for a higher RoF.

  • Base HP increased — [12 → 15] — for the following units:

    • AH−1W Supercobra  ·  **AH−1Z Viper ** ·  UH−1Y Venom  ·  UH−60  (whole family)  ·  RAH−66 Comanche  ·  AS−365 Dauphin

  • 9K338 Igla−S swapped for 9K333 Verba for the following units:

    • Mi−8AMTSh  ·  Mi−35M  ·  Ka−52 Alligator

AIR FORCES

  • YaK−38, S−24B Buran added for the inner and outer pylons  /  Kh−25M has been added for the outer pylons.

  • F−15E Strike Eagle, AGM−65D Maverick added for the lower wing pylons.

  • B−52H Stratofortress, AGM−158 JASSM loadout removed.

  • Resurrection and refund timers with nuke loadout have been increased to 46 min for the following units:

    • Tu−160  ·  B−1B Lancer  ·  B−2 Spirit 

ECONOMY TWEAKS

  • Infantry prices have been adjusted for:

    • VDV AGS−30 — [60 → 50]

    • AGS−40 Balkan — [60 → 50]

    • Spetsnaz GRU — [110 → 100, Verba]

    • SSO — [85 → 95, Close−Quarters]

    • Motostrelki Igla — [80 → 70, Base]

    • Spetsnaz VMF — [70 → 80, Assault]

    • Chernye Berety — [100 → 110]

    • SPG−9 Sapog — [60 → 45]

- **Marines** — \[80 → 90]

- **Marine Raiders** — \[100 → 120, Close−Quarters]  ·  \[+0 → −10, Stand−Off]

- **Mech. Riflemen AA** — \[80 → 70, Base]

- **Airborne Recce **— \[55 → 65]

- **M2 HMG Team** — \[50 → 40]

- **MK19 AGL Team** — \[60 → 50]

- **Troopers AA** — \[90 → 75, AA]

- **Special Tactics Team** — \[100 → 80]

- **Rangers CQC** — \[85 → 95]

- **Delta Force** — \[100 → 115, Close−Quarters]  ·  \[+0 → −10, Stand−Off]

- **Rangers RAWS** — \[70 → 60]

- **Rangers Stinger** — \[80 → 100]

- **ESTSOF** — \[90 → 100]  ·  **Žaliukai** — \[90 → 100]

- **KASP** — \[30 → 35]  ·  **Kaitseliit** — \[45 → 35]  ·  **Zemessardze** — \[45 → 35]

- **M2 HMG** — \[50 → 40]  ·  **GMG** — \[60 → 50]  ·  **HMG & GMG** — \[55 → 45]

  • Vehicle prices have been adjusted for:

    • BT−3F — [+20 → +10, AP−23]

    • T−90M Razvedchik — [290 → 250]

    • M1A2 SEP V2 TUA — [300 → 260]

    • M1025 HMMWV — [25 → 20]

    • PKM Vilkas — [90 → 85]  ·  [+35 → 30, APS]

  • Artillery prices have been adjusted for:

    • 9K58 Smerch — [250 → 275, HE]

    • 9K515 Tornado−S — [275 → 300, HE]

    • M270A1 MLRS — [250 → 275, HE]

    • M270A2 GMLRS — [275 → 300, HE]

    • M142 HIMARS — [200 → 225, HE]  ·  [220 → 225, CLU]

  • Air−defense prices have been adjusted for:

    • 9K317 Buk−M3 — [200 → 170]

    • S−300PM Favorit — [200 → 225, 48N6]  ·  [250 → 275, 48N6P−01]

    • S−350 Vityaz — [250 → 230, 9M96]  ·  [300 → 270, 9M96M]

    • S−300V4 Antey — [200 → 225, 9M83M]  ·  [150 → 175, 9M82MD]

    • Patriot PAC−3 — [200 → 185, ×8]  ·  [300 → 270, ×16]

    • Patriot PAC−2 — [120 → 145, ×2]  ·  [200 → 225, ×4]

    • Patriot PAC−3 MSE — [175 → 160, ×4]  ·  [250 → 230, ×8]  ·  [300 → 270, ×12]

    • IRIS−T SLM — [140 → 110, ×4]  ·  [185 → 150, ×8]

    • NASAMS 3 — [170 → 140, AMRAAM−ER]

  • Helicopter prices have been adjusted for:

    • AH−1W Supercobra — [65 → 75]

    • AH−1Z Viper — [100 → 110]

    • UH−1Y Venom — [70 → 80]

    • UH−60M Black Hawk — [70 → 80]

    • MH−60M SOAR — [95 → 105]

    • MH−60M DAP — [105 → 115]

    • RAH−66 Comanche — [140 → 150]

    • MH−60X Silent Hawk — [100 → 110]

    • UH−60M Baltic Hawk — [70 → 80]

    • AS−365 Dauphin — [55 → 65]

  • Aircraft prices have been adjusted for:

    • Su−57 — [235 → 225]

    • F/A−18C Hornet — [185 → 175]

    • F/A−18D Hornet — [175 → 165]

    • F−22A Raptor — [285 → 275]

  • Payload prices have been adjusted for:

    • Tu−160 — [+250 → +350, ODAB−500 ×44]

    • Tu−142 — [+150 → +100, FAB−3000]

    • B−2 Spirit — [+800 → +1200, B61−12 Nuke]

- **PBK−500U** — \[+60 → +50, ×1]  ·  \[+110 → +90, ×2]  ·  \[+160 → +140, ×4]

- **R−73** — \[35 → 25, ×2]  ·  \[60 → 40, ×4]  ·  \[+100 → +70, ×8]

- **R−73** ×2  +  **R−77−1** ×2 — \[+60 → +50]

- **R−77−1** ×2  +  **R−37** ×2 — \[+90 → +80]

- **AGM−154 JSOW** — \[+60 → +50, ×1]  ·  \[+110 → +90, ×2]  ·  \[+135 → +115, ×3]

- **AIM−9 Sidewinder** — \[+35 → +25, ×2]  ·  \[+60 → +40, ×4]  ·  \[+100 → +70, ×8]

- **AIM−9**  +  **AIM−120C−5** — \[+35 → +20]

- **AIM−9**  +  **AIM−120C−5 ×3** — \[+60 → +45]

- **AIM−9** ×2  +  **AIM−120C−5** ×2 — \[+60 → +45]

- **AIM−9** ×2  +  **AIM−120C−5** ×6 — \[+100 → +85]

- **AIM−9** ×4  +  **AIM−120C−5** ×4 — \[+100 → +80]

- **AIM−9** ×6  +  **AIM−120C−5** ×2 — \[+100 → +70]

- **AIM−9** ×4  +  **AGM−88 HARM** ×2 — \[+140 → +120]

- **AIM−9** ×2  +  **AIM−120C−5** ×2  +  **AGM−88 HARM** ×2 — \[+140 → +125]

GENERAL BUG FIXES

  • Fixed units being able to spot while being paradropped.

  • Fixed an issue causing ammo to resupply ×4 slower instead of ×2 when using the “Supply” ability.

  • Fixed mismatch between models and weapons for PTRK Kornet, PTRK Konkurs, and SPG−9M Kopye.

  • Fixed AAM and SAM failing to deal damage to targets outside the playable zone.

  • Fixed incorrect calculation of Destruction wargoals when an Observer was present in the match.

  • Fixed custom unit label colors not being applied.

  • Fixed players being marked as “Ready” while editing the selected deck in a lobby.

  • Fixed the game immediately ending in a Draw after the deployment phase in some cases.

  • Fixed the “Default AI State” option in co−op scenarios.

KNOWN ISSUES

  • Default avatars appear transparent in the Battle UI.
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