Patch Notes for 04/12/2024
v2.2.3.32893
Balancing
Common
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Resolution “Portfolio Scrutiny” (apply to all) rework : Cannot buy CHOAM Shares and Selling CHOAM Shares gives 3 Hegemony per Shares instead of Solaris
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Resolution “CHOAM Dilution” (apply to all) rework : 20% of owned CHOAM Shares are destroyed
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Resolution “Sale Incentive” (targeted) rework : 10% and 30% CHOAM ownership bonus are blocked for the duration, and at the start of next council, lost 20 solari per shares owned
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Resolution “Labor Right” (apply to all) rework : +100% military unit upkeep
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Resolution “Imperial Intelligence”, which allows to use Cell Search outside of an assassination attempt, now also block the installation of new Infiltration Cell for the duration.
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the immediate effect on price of selling or buying a shares is 50% stronger
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sietches now have an integrated missile battery that will only target flying units engaged in combat with their militia
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flying units can no longer trigger the attack on a sietch
Factions
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Atreides
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Duncan Idaho has been reworked:
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for each bonus given by an ally unit, gains heroism (+2 power ; +1 armor)
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upon death, all future Duncans gains** +3 power** and +150 health
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“Duncan’s Last Stand” skill is now a toggle with the following effects:
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enemy ground units in melee suffer -50% speed
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+100% speed
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+100% attack speed
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keep all your heroism stacks
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cannot be controlled
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cannot be turned off while duncan is still engaged in melee
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Trooper gear “Offensive Mindset” has been reworked. It now gives +2 power and increase damage received by +15%
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Heavy Weapon Squad gear “Distracting Flashes” reduces damage received
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by ally around the target by
20%-> 10%, but no longer removes any power -
The Heavy Weapon Squad “Distorsion Umbrella” gear has been replaced by “Whistling Ammo”
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Support Drone gear “Kraken Protocol” removes
2-> 1 armor when the drone is empty. -
Support Drone gear “Evasion Booster” no longer requires +1 fuel cell
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Warden gear “Cover Tactics” gives
+2-> **+5 **armor to ally with no target, at short range. [/expand]
Smugglers
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Lashon Hara gives
2-> 1 influence production per infiltration level in another faction -
Wrecker gear “Concentrated Toxins” gives
+50%-> +75% damage to the target -
Wrecker gear “Traumatic Repeater” now removes 1 more armor to any damaged target, no matter how many health they have.
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Wrecker gear “Stinging Gas” no longer removes 1 power
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The Sniper gear “Distorsion Umbrella” gear has been replaced by “Barrel Cleaner” (previously seen on Ecaz Musketeer) [/expand]
Fremen
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Jamis gives
80-> 70 authority on liberation -
Stilgar gives +1 authority production, instead of reducing sietch alliance authority cost by half
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Shimoom gives +4 plascrete production per village producing 12 Water or more, on top of his other effects.
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Fedaykin have
21-> 22 power -
Warrior gear “Dry Training” has been reworked. It now gives +1 health per Water.
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Infiltrator gear “Focused Mind” gives +1 armor on top of its other effect. [/expand]
Corrino
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- Corrino 10k hegemony bonus no longer gives influence for militia killed in a territory in truce. It still works on neutral units from a raid, and enemy units. [/expand]
Ecaz
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Fencers have
10-> 11 power and get-30%-> -40% damage received from target -
Sirens give
-10%-> -15% damage to next attack" to enemies they damage with their aoe -
Museum of Unbound Arts gives
+3-> +4 max authority, influence and manpower per masterpieces -
Warbanner gear “Distracting Lights” makes unit targeting the war banner inflict
-20%-> -30% damage -
Warbanner gear “Propaganda Machine” has been reworked. It now reduces the damage inflicted by enemy units at range by 10%
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Warbanner gear “Big Banner” gives~~ +300~~ -> +100 health, but does not increase Command Points requirements anymore. [/expand]
Vernius
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Resonance Drone’s electrostatic damages affected enemies by~~ 100~~ -> 120 health per day.
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Fighting Mek gear “Material preprocessor” gives
+3%->+5% power but removes3%-> 5% attack speed per armor points on the target -
Fighting Mek gear “Anatomical Scanner” gives
+20%-> +15% damage against non mechanical units -
Railgun Drone gear “Warm Magnet” is replaced by “Strong Magnet”, which gives +3 power but increases fuel cell requirement by 2
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Fighting Meks and Railgun Drones gear “Smart Armor” and “Smart Lens” have been replaced by “Learning Transistor”, which gives +0.5 Knowledge while tethered in combat
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Suboid gear “Focused Mind” gives +1 armor on top of its usual effect.
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Resonance drone has 4 fully reworked gears :
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“Fractal Frequencies” : The electrostatic deals +50% damage and requires +2 Fuel Cell
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“Feedback Gate” : +0.5 armor per ally drone at range
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“Deep Signales” : ally drones at range deal +10% damage
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“Repeater Node” : Always tethered ; Drones at range are tethered
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Fight Engineer gear “Whistling Ammo” has been replaced by “Multi-Purpose Parts”, which gives -20% solari upkeep and regeneration cost to drones at range [/expand][/expand]
Miscellaneous
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Vernius Fighting Meks and Railgun Drones get the trooper and sniper icons respectively
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during landsraad, in multiplayer:
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in "fast" event timer, preliminary phases will last up to
20-> 30 seconds each, and voting phase will last up to30-> 45 seconds -
in "slow" event timer, preliminary phases will last up to
2 min-> 1 min 30, and voting phase will last up to10-> 5 minutes
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“Slow” landsraad is now the default setting in multiplayer.
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The Recon time of POI now has a maximum. It will reduce the time to recon poi that are very far away from the Main Base
Bugfixes
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When placing rally point as a fremen, the correct range is now showed
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The right character will now address the player during the “Hired Help” mission, in Fremen and Smuggler conquest.
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The “Cutting the Head Off” mission will now properly check the infiltration level of the right opponent
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Fixing a bug with overflowing spice, affecting the “Spice Heist” conquest mission
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The “Spice Heist” conquest mission can no longer happen against Vernius, making it almost impossible to succeed.
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Fixing the Accursed Sietch sometimes not appearing in “The Water Thieves” conquest mission
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Some memory leaks plugged
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Some crashes fixed
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