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Patch Notes for 13/08/2024

v2.1.3.32281

Balancing

  • Gain from being in truce with someone 5 → 4 standing

  • Building cost reduction only affects Plascrete and Solari costs

  • Low Standing no longer prevents you from doing an action that costs standing, instead you will remain at 0

  • Mobile turret now shoots at very long range while deployed

  • Mobile Turret 25 → 30 power while deployed

  • Spires deal +50% → +40% damage to units outside of their territory

  • Spire 5 → 3 armor

  • Spire 8 → 9 solari upkeep

  • Hawk 270 → 250 hp

  • Harpy 5 → 4 armor

  • Hammer 360 → 340 hp

  • Siren 200 → 230 hp 5 → 4 armor

  • Spirit 270 → 230 hp 5 → 4 armor

  • Pillaging

    • Pillaging a sietch now takes 0.5 → 6 days

    • Pillaging gains do not longer vary with game length. Base gains are a bit more important in early game and a fair bit smaller in late game.

    • Pillaging gains are no longer multiplied by the amount of buildings in the village.

    • Pillaging no longer gives plascrete depending on the amount of buildings in the village.

    • Pillaging no longer gives plascrete or spice depending on the village production.

    • Instead some buildings increase pillaging gains by a flat amount of a relevant resource. The gains coming from pillaging another faction's village is now more representative of its economic value.

    • The gains from a pillage are computed at the beginning of the siege instead of at the end. Destroying buildings during a pillage does not reduce its bounty.

    • Smugglers underworld headquarter extension "Contraband Caches" can stock up to 500 → 1000 spice, but that reward can no longer be increased by other bonuses.

Bug Fixes

  • Players can now chat with spectators once the game is over

  • Players that have conceded now get a result screen and can keep watching as spectator

  • Players that have disconnected can now stay in the game in a paused state and can view the game summary or save the game

  • Players that have disconnected can now join the game again from the multiplayer screen in the main menu

  • Fixed AI difficulty not being available in multiplayer games

  • Fixed the spectator "spice" tooltips showing the wrong player's values

  • Vernius’ combine harvester drone is now properly flying when undeployed which makes it immune to ground-only attacks

  • Various minor bug fixes

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