Patch Notes for 13/08/2024
v2.1.3.32281
Balancing
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Gain from being in truce with someone 5 → 4 standing
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Building cost reduction only affects Plascrete and Solari costs
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Low Standing no longer prevents you from doing an action that costs standing, instead you will remain at 0
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Mobile turret now shoots at very long range while deployed
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Mobile Turret 25 → 30 power while deployed
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Spires deal +50% → +40% damage to units outside of their territory
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Spire 5 → 3 armor
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Spire 8 → 9 solari upkeep
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Hawk 270 → 250 hp
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Harpy 5 → 4 armor
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Hammer 360 → 340 hp
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Siren 200 → 230 hp 5 → 4 armor
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Spirit 270 → 230 hp 5 → 4 armor
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Pillaging
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Pillaging a sietch now takes 0.5 → 6 days
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Pillaging gains do not longer vary with game length. Base gains are a bit more important in early game and a fair bit smaller in late game.
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Pillaging gains are no longer multiplied by the amount of buildings in the village.
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Pillaging no longer gives plascrete depending on the amount of buildings in the village.
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Pillaging no longer gives plascrete or spice depending on the village production.
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Instead some buildings increase pillaging gains by a flat amount of a relevant resource. The gains coming from pillaging another faction's village is now more representative of its economic value.
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The gains from a pillage are computed at the beginning of the siege instead of at the end. Destroying buildings during a pillage does not reduce its bounty.
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Smugglers underworld headquarter extension "Contraband Caches" can stock up to 500 → 1000 spice, but that reward can no longer be increased by other bonuses.
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Bug Fixes
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Players can now chat with spectators once the game is over
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Players that have conceded now get a result screen and can keep watching as spectator
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Players that have disconnected can now stay in the game in a paused state and can view the game summary or save the game
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Players that have disconnected can now join the game again from the multiplayer screen in the main menu
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Fixed AI difficulty not being available in multiplayer games
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Fixed the spectator "spice" tooltips showing the wrong player's values
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Vernius’ combine harvester drone is now properly flying when undeployed which makes it immune to ground-only attacks
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Various minor bug fixes
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