ZeroSpace Performance Update - August 19th 2026
General
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Animation optimization for Sentinel, Harbinger, Skrell, Exalted, Dark Disciple, Storm Bringer, Weaver, Shade, Asterion, Chronowarper, Shadow Leech, Cultist, Rageborn, Chas’ki, Heavy Trooper, Sharpshooter, Frog 🐸, Protectorate Extractor, Dinobot, Deadeye, Clackjaw, and Harvester
- These now use the same system as Commandos and Stingers, so there should be large performance improvements when there are a lot of these on the screen
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Added a hotkey for attack ground - Default: Control + A (If you had attack on quickcast previously there was no way to attack ground)
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Added a modifier hotkey to self cast abilities - Default: Alt (Hold this when you press the key for a self castable ability, like Vynthra’s Life Harvest, to self cast the ability)
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Added ability to mute opponents (select their portrait in lobby or use the info button in the top right during a match)
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Channels now properly end when targeted unit dies
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Fixed some topbar cooldowns showing numbers that were way too high
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Drag scroll speed is no longer dependent on FPS
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Fixed drag scroll sometimes moving when not moving your mouse
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Roller death explosions now properly disappear
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Performance improvements related to bunkers, extractors, destroyed units, and ragdolls
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Fixed surround pathing of flying units and vehicles with acceleration
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Fixed flying units and vehicles with acceleration not moving close enough to shoot at target
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Fixed flying units not pathing around areas that are blocked
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Resolved an issue with communication method to Steam Network backbone that occasionally caused network throttling and player to gain over 1000 ping
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Fixed replay data being read unnecessarily when downloading new matches causing the game to freeze once you had around 1,000 replays saved
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Misc crash fixes
Campaign
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Victory screen now always waits for in progress dialog
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Fixed misc text clipping and layout problems in Ship menus
Galactic War
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Galactic War units will no longer be affected by changes to Versus/Skirmish
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Reverted a few of the previous Versus balance changes, such an Devourers not being able to hit air
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Added Mutator Matchmaking settings so you can prioritize faster queues or the mutators you want
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Updated score screen for Galactic war to track your fastest times, least units lost and more.
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Fixed topbar bonuses not working
Versus/Skirmish/Survival
General
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Resource Warfare and The Stars in Our Reach now work for all XP sources instead of only towers
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Hauler Transport ability now allows unloading when flying
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Fixed visuals for Arandi abduction
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MMR and Rank updates on Versus tab after games
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Updated fog of war visual on some maps
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Spectators can now see unit upgrades, topbar abilities, and tooltips (applies to live games and replays)
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Rewind button is unselectable and shows status until the replay is ready
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Fixed visual issues when viewing old replays
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Updated score screen for Survival
Text
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Fixed localized objective text on Planet Killer
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Updated how text is wrapped in certain languages
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Misc Localization Updates
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