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ZeroSpace Performance Update - August 19th 2026

General

  • Animation optimization for Sentinel, Harbinger, Skrell, Exalted, Dark Disciple, Storm Bringer, Weaver, Shade, Asterion, Chronowarper, Shadow Leech, Cultist, Rageborn, Chas’ki, Heavy Trooper, Sharpshooter, Frog 🐸, Protectorate Extractor, Dinobot, Deadeye, Clackjaw, and Harvester

    • These now use the same system as Commandos and Stingers, so there should be large performance improvements when there are a lot of these on the screen
  • Added a hotkey for attack ground - Default: Control + A (If you had attack on quickcast previously there was no way to attack ground)

  • Added a modifier hotkey to self cast abilities - Default: Alt (Hold this when you press the key for a self castable ability, like Vynthra’s Life Harvest, to self cast the ability)

  • Added ability to mute opponents (select their portrait in lobby or use the info button in the top right during a match)

  • Channels now properly end when targeted unit dies

  • Fixed some topbar cooldowns showing numbers that were way too high

  • Drag scroll speed is no longer dependent on FPS

  • Fixed drag scroll sometimes moving when not moving your mouse

  • Roller death explosions now properly disappear

  • Performance improvements related to bunkers, extractors, destroyed units, and ragdolls

  • Fixed surround pathing of flying units and vehicles with acceleration

  • Fixed flying units and vehicles with acceleration not moving close enough to shoot at target

  • Fixed flying units not pathing around areas that are blocked

  • Resolved an issue with communication method to Steam Network backbone that occasionally caused network throttling and player to gain over 1000 ping

  • Fixed replay data being read unnecessarily when downloading new matches causing the game to freeze once you had around 1,000 replays saved

  • Misc crash fixes

Campaign

  • Victory screen now always waits for in progress dialog

  • Fixed misc text clipping and layout problems in Ship menus

Galactic War

  • Galactic War units will no longer be affected by changes to Versus/Skirmish

  • Reverted a few of the previous Versus balance changes, such an Devourers not being able to hit air

  • Added Mutator Matchmaking settings so you can prioritize faster queues or the mutators you want

  • Updated score screen for Galactic war to track your fastest times, least units lost and more.

  • Fixed topbar bonuses not working

Versus/Skirmish/Survival

General

  • Resource Warfare and The Stars in Our Reach now work for all XP sources instead of only towers

  • Hauler Transport ability now allows unloading when flying

  • Fixed visuals for Arandi abduction

  • MMR and Rank updates on Versus tab after games

  • Updated fog of war visual on some maps

  • Spectators can now see unit upgrades, topbar abilities, and tooltips (applies to live games and replays)

  • Rewind button is unselectable and shows status until the replay is ready

  • Fixed visual issues when viewing old replays

  • Updated score screen for Survival

Text

  • Fixed localized objective text on Planet Killer

  • Updated how text is wrapped in certain languages

  • Misc Localization Updates

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