Xol Beta Bug Fixes & Versus Balance Update - August 28th 2026
General
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Fixed queued buildings with the same priority occasionally being processed in the wrong order
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Fixed multiple bugs related to Xol merge menu
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Hotkeys not working when in merge menu
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Build menu not accessible when in merge menu
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Merge menu automatically closing when a unit finishes merging
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Merge menu automatically closing when selection changes (like from a unit dying)
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Added spacing to Xol merge menu between units tiers
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Updated portraits for Xol and a few buildings
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Fixed Xol creep growth creating unintended hole-like gaps while spreading.
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Fixed lag when producing large numbers of Xol units at once and rallying them
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Fixed healing turrets trying to heal targets that are too far away
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Idal Conduits no longer recharge energy for buildings under construction
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Fixed a few upgrades and abilities where adding shields to units also increased their shield regeneration
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Inactive in-game chat no longer blocks clicks or shows a text cursor.
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Reduce flickering on in-game tooltips
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Fixed menu layout issues with unit descriptions, talents in lobby
Campaign
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Added the option to adjust difficulty when restarting a mission
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Fixed bug related to flux deposits that start in vision (like on Containment Breach)
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Adjusted Celestari bunker activation triggers
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Updated Hero Career Panel UI
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Escape now closes Ship consoles
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Ship consoles now stop the screen from scrolling
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Updated textures for Bessie and some campaign specific Valkaru units/buildings
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Misc camera updates on Ship
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Misc Ship lighting fixes
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Fixed general issue with roughness/shininess on Ship
Galactic War
A new Galactic War season is approaching. We’ll be making more announcements soon. In the mean-time we have some small fixes and UI preparation for the new season. This section will be more exciting with our September update 😉
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Commander: Galavax
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Added an additional level (12 total levels now)
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Level 11 now provides cheaper Dark Disciples and Stormbringers
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Updated play bar UI
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Updated score screen UI
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The Galactic War overview popup now appears less often for veteran players.
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Updated Wanderbot texture
Versus/Skirmish/Survival
For Versus this week, we re-organized and synthesized some of the upgrade choices for various units that we thought could benefit from a shorter, more meaningful progression towards their end-state in a given match.
Another goal we started to work towards is to increase variety by introducing more avenues to help deal with some of the more prevalent “core” light units of each faction via Mercenaries (Anti-Light, AoE damage, Armor), as well as more main faction alternatives down the line.
There are also, of course, balance changes aimed at some of the most and least represented units in preparation for the first $500 Wardi Weekly Cup on September 1st!
General
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Added Versus/Survival specific news carousels
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Reduced armor on rocks from 2 -> 1
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Adjusted hero sizes and hitboxes
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Scouting drones no longer provide a 25 hexite bounty
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Operating tower turret upgrades can now be cancelled
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Added beast tag to: Exalted, Mammoth, Valkaru Hound, Valkaru Beast, Cha’Kru Clackjaw and Cha’Kru Hat’un
Grell
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Mycelial Reach Gatherer Spawn Cultivator bonus cast range increased from 200% -> 250%
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Cultivator health decreased from 250 -> 150
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Cultivator Attacker
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Cost reduced from 75 -> 50
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Health reduced from 400 -> 300
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Weapon attacks decreased from 2 -> 1
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Weapon cooldown decreased from 1.7s -> 1.1s (Overall DPS reduced from 17.65 -> 13.64)
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Nourishing Pod
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Heal interval increased from 0.8s -> 1s
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Heal per energy decreased from 5 -> 4
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Behemoth
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Health increased from 625 -> 700
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Range decreased from 12 -> 11
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Weapon damage increased from 30 -> 35
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Damage bonus vs Heavy reduced from +200% -> +100%
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Colossal Maw range increase reduced from +6 -> +5
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Harbinger 2nd tier upgrade Flux cost reduced from 200 -> 125
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Lasher 2nd tier of upgrades requirement changed from Synapse Canopy -> Elderwomb
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Skrell
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Health increased from 50 -> 60
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Damage increased from 5 -> 6
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Damage bonus vs Medium increased from +50% -> +100%
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Stinger
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Upgrades reorganized to have 2 tiers (down from 3)
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Tier 1: Extensor Adaptation (Move Speed) / Biomass Submersion (Stealth on Biomass)
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Tier 2: Pouncing Reflex (Cliff Jump) / Dissolving Venom
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Tier 2 requirements: Synapse Canopy
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Biomass Submersion changed from +100% attack speed on biomass -> +300 movement speed on biomass
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Thresher
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Health increased from 300 -> 350
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Weapon splash now deals 100% damage to all units in area
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Legion
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Inquisitress
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Charge cooldown increased from 6s -> 7s
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Charge speed increased from 2000 -> 2800
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Kraegar
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Level 1 weapon damage increased from 10 -> 12
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Weapon cooldown increased from 1.2s -> 1.3s (Overall DPS increased from 10 -> 11.54)
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Kraegar/Krag’vorn total XP granted when killed 200% -> 150% (65%/35% split Kraegar/Krag’vorn)
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Krag’vorn Feed now gains 1 stack per 75 cost of a beast dying rather than always 1 stack per beast
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War Experience cost as XP reduced from 20% -> 15%
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Guardian/Healing Obelisks
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Starting energy increased from 20 -> 50
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Maximum energy decreased from 100 -> 50
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Energy regeneration reduced from 2.67 -> 2
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Mammoth can now push through smaller units
Protectorate
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Aster
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Plasma Blast no longer hits flying units
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Weapon range reduced from 12 -> 11
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Research Lab size increased from 3 tiles -> 4 tiles
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Sensor Platform vision range reduced from 40 -> 36
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Bastion
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Overpressure Nozzle changed from tier 1 -> 2
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Kinetic Mode changed from tier 2 -> 1
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Tier 2 upgrade Flux cost reduced from 150 -> 125
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Commando
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Weapon damage reduced from 8 -> 7
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Weapon cooldown reduced from 0.89s -> 0.8s
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Eagle Tactics bonus attack/move speed reduced from +50% -> +40%
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Hauler can no longer load sieged units
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Ironwing
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Upgrades are now on one tier (same upgrades)
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Both upgrades now cost 125 Flux with a research time of 50 seconds
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Thrust Boosters bonus move speed increased from +30% -> +200
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Juggernaut damage bonus changed from +100% vs Medium -> +100% vs Heavy
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Predator
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Upgrades are now on one tier (same upgrades)
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Both upgrades now cost 125 Flux with a research time of 50 seconds
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Mine upgrade has been temporarily disabled
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Sentinel upgrades are now on one tier (same upgrades)
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Strider
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Upgrades removed
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Fortress Mode aura infantry bonus damage increased from 2-> 3
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Titan
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Anti-Air range reduced from 15 -> 14
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Anti-Air damage reduced from 24(x2) -> 20(x2)
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Upgrades are now on one tier (same upgrades)
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Both upgrades now cost 125 Flux with a research time of 50 seconds
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Arandi
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Penumbra health increased from 800 -> 1,000
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Chronowarper cost changed from 50/200 -> 75/175
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Ethermancer Mind Control can no longer target massive units
Cha’Kru
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Sacrifice to Pachamama
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Cost reduced from 15 -> 12
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Radius increased from 6 -> 7
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Bonus Shield increased from 150 -> 400
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Chas’ki weapon range increased from 10 -> 11
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Clackjaw health regeneration increased from 0 -> 1
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Hat’un cost changed from 100/225 -> 125/200
Endari
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Devourer
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cost changed from 125/225 -> 150/200
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Devour cast range reduced from 3 -> 2
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Free Corsair
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Bunker load capacity (Entrenched Hideouts talent) increased from 8 -> 16
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Flamer cost changed from 100/200 -> 125/175
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Rover no longer uses acceleration movement
Marran
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Pulse Barrage cooldown reduced from 45s -> 30s
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Bulwark Amplification Pulse Barrage cooldown reduction changed to Pulse Barrage has no power cost
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Life Path bonus XP gain reduced from +35% -> +30%
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Badger
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Charged shot damage changed from 40 -> 30 (+50% vs Medium)
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Charged shot no longer affects flying units
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Halo tank cost changed from 125/250 -> 150/225
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Sharpshooter bonus damage vs Light increased from +0% -> +50%
Valkaru
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Mondar/Torq total XP granted when killed 200% -> 150% (50%/50% split)
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Hound
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Health decreased from 350 -> 325
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Armor increased from 0 -> 1
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Towbot cost increased from 75/150 -> 100/150
Misc/Bug Fixes
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Cha’Kru Immortal Lineage no longer revives Ghost Crabs
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Fixed Marv’s shield not always applying the correct amount of shields
Misc smaller bugs & text
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DX12 Performance improvements
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Default action buttons are now hidden when multiple builders are selected
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Updated names for Cha’kru and Endari
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Updated Anrubic Grapple animation
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Updates to Xol materials and building animations
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Updated decals for Xol World Forge and destroyed Xol buildings
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Updated textures for Boomers, Corsair Hovercraft, and Corsair Raiders
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Updated Replicate VFX
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Fixed lag related Xol powerlines
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Fixed FPS drop when batch queueing a large amount of units (more progress to be made here soon)
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Lowered brightness of Xol explosions and powerlines
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Fixes to some visuals related to buildings under construction
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Added death animations for Needler and Sharpshooter
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Added animation for Mandaroga unburrow
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Misc voiceline updates
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Misc tooltip updates
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Updated some text that wasn’t localized
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Misc localization updates
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Larger updates to Chinese, Korean, and Japanese localization
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Fixed a crash related to DX12
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