Major Patch 0.5.2
Hello, TGP fans and players! This patch focuses on fixing many bugs, especially ones related to multiplayer and saving+loading. It also adds a fair few items and touches up the default houses. This has been a long time coming, enjoy!
Multiplayer fixes and additions
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Countless fixes for (multiplayer) saving and loading
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Reconnecting to a session in progress (both from the lobby screen and after a disconnect)
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Ready button in the lobby
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Duplicate aspects no longer break things
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Random seed is loaded and shared correctly, and already used for lobby randomness
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Client players can no longer get desynced (disabled on the host’s end) when entering a dungeon
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Consuming an item directly from the sylladex no longer breaks things
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Checkboxes for allow duplicate aspects/classes/classpects now work properly
- Disallowing duplicate classpects now tries to give everyone their most liked instead of least liked classpect
Art, Items, and Houses
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Resprited 4 back hair pieces (15, 32, 37, 53)
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Added missing back hair dyes (2, 7, 11)
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Fixed 2 back hair half-dyes (6, 28)
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Added 62 new items
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Updated 1 mouth
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Updated 6 items
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Also fixed the colors on all smuppets
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Fixed a variety of recipes and fleshed out some missing links
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Completely revamped the house builder atheneum
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Added a dummy prototype item for Gamzee. oops!
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Fixed 1 animal
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Updated 3 animals
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Fixed the size of various animals
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Added 1 dead animal
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Updated 1 dead animal
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Updated all base houses
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Fixed Cat Hat and Scalemate Hood not hiding hair
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Tweaked Scarf description
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Removed the Electronic-tagged glasses from the character creator
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Fixed the filter mode and enabled read/write on all relevant sprites
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Fixed the filter mode on horses
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Fixed the size of Face Paint, Colored Paint, and the Hiveswap CD
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Deleted shrimple.png
Item and Alchemy fixes
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Ranged weapons correctly take into account accrual and buffs
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Dutton’s poetry book is now readable
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Items made through implicit alchemy can now have descriptions and prefabs
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Order (a || b vs b || a) no longer matters for alchemy
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Perfectly Generic Objects can still be punched but no longer be used in alchemy themselves
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Fixed a couple of cases where sprite-altering tags broke things
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Fix infinite punching exploit
New Chat Commands
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/gate, to enter a specific gate on the current land
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/sv-enter, a multiplayer-safe way to make a specific player enter
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/id, to get your player ID
House Building
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Floors can now be added adjacent to stairs and existing floor
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Revise tool now shows a button for rooms as well
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Bottom floor of apartment houses no longer has broken walls
Modding
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Adding to asset bundles is now supported
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Completely custom echeladders are possible again
Other
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Character sprites no longer sometimes have a strange rotation for a single frame
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Proper credits page with current and past contributors
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