Astro Colony day 25 - disabled BOT never wakes up ;)
Hey Colonizers!
Day 25 summary is here!
I am working on the multiplayer, trying to eliminate all weak points of the replication based on a profiler. As you can see the most expensive is transferring bots and resources from one cell to another.
I hope to reduce network usage by 90% when the new client simulation system is finished.
List of changes:
SINGLE PLAYER
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Sleeping BOT won't wake up when new mission (technology) is unlocked
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BOT can no longer chase you under the platform
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Splitting box now auto focuses number, so player can start typing without mouse action
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Fixed an issue where reloading a savegame could create a double terrain
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Fixed an issue where coming back from parallel universe result in no-interaction state
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Fixed split operation with locked shift key
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Fixed black holes in parallel universes
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Fixed an issue where Far away actors could be despawned
MULTIPLAYER
- Fixed an issue where Client after loading has slower speed
BALANCE
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Quartz recipe added to Circular saw - requires 30 dirt
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Stone recipe added to Hydro Generator - requires 50 water and 20 dirt
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Basic science recipe removed (taking all ores) since Auto-catcher generates enough
See you tomorrow, colonizers!
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