Improvements update - stargate multiplayer reliable, better syncing, QOL
Hey Astro Colonists!
In preparation of a major content update, I just published another improvements and stability update. Below, you can check what actually changed in the game.
I encourage you to try multiplayer with better syncing and reliable Stargate, but there are some QOL improvements and new architecture.
New architecture elements, you asked for!
Improvements
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Items/tools are unknown until being revealed (showing question mark)
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Improved parallel universe for multiplayer - traveling/saving/loading/syncing
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Resource no longer have collisions
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Improved flying movement - prevents from pushing player in the low framerate
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New improved Respawn system, allowing to teleport to the last visited space station
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New architecture (upside down blocks) allowing to create more shapes - Corner Ramp Down x3, Ramp Down, Ramp Pyramid Down
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Shape Cube is now foundation type, allowing Humans and bots to walk on it
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Bulk collection system improved - showing all possible materials collected (wood, stone, ice, dirt etc.)
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New tutorials for Grappling, Crafting
Bug fixes
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Fixed multiplayer black screen issue when joining Player Host server
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Fixed multiplayer syncing issue for voxel modified planet
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Fixed player teleporting issues
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Fixed flickering of environments related to world origin rebasing
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Fixed visual glitches in UI for tech tree
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Fixed issue where astronaut would go back to lab after removing canteen
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Fixed laboratory upgrade, not having human menu after upgrade
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Fixed vehicles issues in multiplayer
Please don't forget to leave a review if you played a game and enjoyed it, so it can be supported for years to come!
Thanks guys so much for support! Tefel (Terad Games)
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