Dev Broadcast Transport & Locomotion
Hello Colonists!
Today I am going to stream Astro Colony, showcasing the newest update about Transport & Locomotion! Please come and say hello and share your feedback during the stream. I will answer all of your questions!
Next stream - WHEN (MONDAY 28.10)?
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20:00 CET
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18:00 UTC
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14:00 EST
WHERE?
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STEAM
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TWITCH
It may happen that we will get interrupted by my newborn son crying (obviously due to bugs) :D
For people who have Steam broadcasting issues, I am also streaming on Twitch: https://www.twitch.tv/Tefel
The game also yesterday received the hotfix update, which fixed all remaining reported issues.
Bugfixes
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Fixed crash when picking up (MMB) twice the same thruster
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Improved loading and cleanup when quitting the game. It's now faster and more reliable.
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Fixed markers of Wagons to save their state
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Starting cinematic is no longer showing HUD
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Fixed issue where snap elements coulnd't be selected after loading planet of another universe
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Fixed issue of rotating and moving snap elements in blueprint designer
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Fixed issue of creating snap objects for walls
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Improved construction of docking stations on the planet
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Wagons that travel between stations have now correctly calculated relative coordinates
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Loaded wagons are correctly loaded by finding a valid reference grid
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Fixed issue with planet losing collisions due to using invalid voxel invoker
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Fixed shader movement glitches such as jumping of space carrier when bringing astronauts to
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station
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Navigation points are now correctly calculated after using a hand drill
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Barrier merging is improved to increase merge distance
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Shader visuals have improved, and water is now more visible
Please don't forget to join Our Discord community to let me know about your Astro Colony wishes ;) [
](https://discord.com/invite/EFzAA3w)
Thank you for your support! Tefel (Terad Games)
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