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8/19 Hot fix

GENERAL CHANGES

  • Mandala now spawns on day 6+ (was day 4+)

VANESSA

Butterfly Swords

  • Now properly has 2/3/4 multicast as intended

Incendiary Rounds

  • Fixed an issue where it was showing at the wrong merchants

Rowboat

  • Fixed a tooltip issue with Deadly Rowboat

Stealth Glider

  • Fixed an issue where this would remove damage reduction even if the source of the damage reduction was not Stealth Glider

STELLE

Flare Gun

  • Fixed an issue where it was targeting already flying items

Pressure Heater

  • Fixed an issue where the Obsidian version would damage the wrong player

Balloon Engine

  • Cooldown to 4 seconds (was 6)

  • Burn to 2/4/6/8 (was 3/6/9/12)

Bird Cage

  • Fixed an issue where it would trigger off of both players' Flying items stopping Flying

Grabinator

  • Tooltip updated to say it destroys enemy items

Hang Glider

  • Cooldown to 5/4 seconds (was 4/3)

  • Damage to 100/200 (was 125/250)

Hangar

  • Adjusted implementation of Shiny which was bugged to give 3s CDR to the following:

  • This has +1 second Cooldown increase and decrease.

Private Runabout

  • Starts at Silver

  • Damage to 50/100/150 (was 150/200)

Lightning Butterfly

  • Changed to “Your Flying Weapons gain +[--/10/15/20] Damage for the fight.” (was 10/20/30)

Observatory

  • Starts at Silver

  • When you use a Flying item, Charge this 1/2/3 second(s). (was 2/3)

Parachute

  • Changed to “When your items start or stops Flying, this gains [--/10/15/20] Regen for the fight.” (was 10/20/30)

Wrecking Ball

  • Cooldown to 22 seconds (was 20)

  • Charge 4 (was 5)

  • Damage to 20%/30% (was 30%/40%)

  • Tooltip updated to say it destroys enemy items

Ni-Kola

  • Charge amount changed to 1/2/3 seconds (was 2/3/4)

Hammer

  • No longer passes on its enchantments on sell

  • Starts at gold

Drafting Table

  • No longer passes on its enchantments on sell

Sky Anchor

  • Starts at Silver

  • 50/100/200 Damage (was 100/200)

Pressure Heater

  • Starts at Silver

  • Adjacent Burn items gain +[--/3/6/9] Burn for the fight. (was 5/10)

Weather Machine

  • Starts at Silver

  • 2/3/4 items start Flying. (was 2/4)

  • Freeze an item on each Player's board for 1/2/3 second(s). (was 1/2)

  • Slow all items for 1/2/3 second(s). (was 1/2)

Wrench

  • Now has Enchantments

  • No longer passes on its enchantments

DOOLEY

Brick Buddy

  • Scaling changed to 10/15/20/40 (was 5/10/20/40)

Clawrence

  • Scaling changed to 10/15/20/40 (was 5/10/20/40)

Charging Station

  • Starts at Gold-tier

  • Charges at 1/2 seconds (from 1/1.5.2)

  • No longer reduces Core CD

Cooling Fans

  • Fixed an issue where Burn removal wasn’t working

GRN-W4SP

  • Starts at Silver

  • Cooldown to 7/6/5 (was 7/6.5/6/5.5)

Launcher Core

  • Charge your other Flying items 1 second. (from Charge your Flying items 1 second.)

Monitor Lizard

  • Starts at Silver

  • Poison scaling 3/6/9 (was 5/10)

  • 5/4/3 second cooldown (was 5/4)

Pulse Rifle

  • Damage to 10 (was 20)

  • Removed Tech tag

Pyrocarbon

  • Enchantment Rework

RED-F1R3FLY

  • Starts at Silver

  • Cooldown to 7/6/5 (was 7/6.5/6/5.5)

Scrap Metal

  • Starts at gold

  • Cooldown reduction to 5/10% (was 3/6/9)

YLW-M4NT1S

  • Cooldown to 7/6/5 (was 7/6.5/6)

PYGMALIEN

Booby Trap

  • Fixed an issue with the tooltip not showing upgrades

Closed Sign

  • Starts at Diamond

Crystal Bonsai

  • Fixed an issue with Shielded Crystal Bonsai not functioning correctly

Ice Cream Truck

  • Added Property Type

Globe

  • Turbo/Icy/Heavy Enchantment Rework

Ledger

  • Fixed an issue with Shiny

Pawn Shop

  • Shiny no longer gives health from Stash.

Riceballer

  • Enchants normalized based on its multicast potential

Showcase

  • Corrected an issue where sometimes this item would not count as being used for triggers

MAK

Blank Slate

  • Corrected an issue where sometimes this item would not count as being used for triggers

Cellar

  • Enchanted no longer passes enchantments when upgrading a potion.

Fungal Spores

  • Enchantments reworked

Invulnerability Potion

  • Starts at Silver-tier

  • Ammo 1/2/3 (from 1)

  • CD to 7 (from 16/14/12/10)

  • You take no damage for 1 second (from 2)

  • Removed The first time you fall below half Health each fight, use this.

Potion Distillery

  • Added Property Type

Shrinking Potion

  • Cooldown to 6 seconds (was 4)

Pendulum

  • Changed to charge 1 second (was 2)
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