8/19 Hot fix
GENERAL CHANGES
- Mandala now spawns on day 6+ (was day 4+)
VANESSA
Butterfly Swords
- Now properly has 2/3/4 multicast as intended
Incendiary Rounds
- Fixed an issue where it was showing at the wrong merchants
Rowboat
- Fixed a tooltip issue with Deadly Rowboat
Stealth Glider
- Fixed an issue where this would remove damage reduction even if the source of the damage reduction was not Stealth Glider
STELLE
Flare Gun
- Fixed an issue where it was targeting already flying items
Pressure Heater
- Fixed an issue where the Obsidian version would damage the wrong player
Balloon Engine
-
Cooldown to 4 seconds (was 6)
-
Burn to 2/4/6/8 (was 3/6/9/12)
Bird Cage
- Fixed an issue where it would trigger off of both players' Flying items stopping Flying
Grabinator
- Tooltip updated to say it destroys enemy items
Hang Glider
-
Cooldown to 5/4 seconds (was 4/3)
-
Damage to 100/200 (was 125/250)
Hangar
-
Adjusted implementation of Shiny which was bugged to give 3s CDR to the following:
-
This has +1 second Cooldown increase and decrease.
Private Runabout
-
Starts at Silver
-
Damage to 50/100/150 (was 150/200)
Lightning Butterfly
- Changed to “Your Flying Weapons gain +[--/10/15/20] Damage for the fight.” (was 10/20/30)
Observatory
-
Starts at Silver
-
When you use a Flying item, Charge this 1/2/3 second(s). (was 2/3)
Parachute
- Changed to “When your items start or stops Flying, this gains [--/10/15/20] Regen for the fight.” (was 10/20/30)
Wrecking Ball
-
Cooldown to 22 seconds (was 20)
-
Charge 4 (was 5)
-
Damage to 20%/30% (was 30%/40%)
-
Tooltip updated to say it destroys enemy items
Ni-Kola
- Charge amount changed to 1/2/3 seconds (was 2/3/4)
Hammer
-
No longer passes on its enchantments on sell
-
Starts at gold
Drafting Table
- No longer passes on its enchantments on sell
Sky Anchor
-
Starts at Silver
-
50/100/200 Damage (was 100/200)
Pressure Heater
-
Starts at Silver
-
Adjacent Burn items gain +[--/3/6/9] Burn for the fight. (was 5/10)
Weather Machine
-
Starts at Silver
-
2/3/4 items start Flying. (was 2/4)
-
Freeze an item on each Player's board for 1/2/3 second(s). (was 1/2)
-
Slow all items for 1/2/3 second(s). (was 1/2)
Wrench
-
Now has Enchantments
-
No longer passes on its enchantments
DOOLEY
Brick Buddy
- Scaling changed to 10/15/20/40 (was 5/10/20/40)
Clawrence
- Scaling changed to 10/15/20/40 (was 5/10/20/40)
Charging Station
-
Starts at Gold-tier
-
Charges at 1/2 seconds (from 1/1.5.2)
-
No longer reduces Core CD
Cooling Fans
- Fixed an issue where Burn removal wasn’t working
GRN-W4SP
-
Starts at Silver
-
Cooldown to 7/6/5 (was 7/6.5/6/5.5)
Launcher Core
- Charge your other Flying items 1 second. (from Charge your Flying items 1 second.)
Monitor Lizard
-
Starts at Silver
-
Poison scaling 3/6/9 (was 5/10)
-
5/4/3 second cooldown (was 5/4)
Pulse Rifle
-
Damage to 10 (was 20)
-
Removed Tech tag
Pyrocarbon
- Enchantment Rework
RED-F1R3FLY
-
Starts at Silver
-
Cooldown to 7/6/5 (was 7/6.5/6/5.5)
Scrap Metal
-
Starts at gold
-
Cooldown reduction to 5/10% (was 3/6/9)
YLW-M4NT1S
- Cooldown to 7/6/5 (was 7/6.5/6)
PYGMALIEN
Booby Trap
- Fixed an issue with the tooltip not showing upgrades
Closed Sign
- Starts at Diamond
Crystal Bonsai
- Fixed an issue with Shielded Crystal Bonsai not functioning correctly
Ice Cream Truck
- Added Property Type
Globe
- Turbo/Icy/Heavy Enchantment Rework
Ledger
- Fixed an issue with Shiny
Pawn Shop
- Shiny no longer gives health from Stash.
Riceballer
- Enchants normalized based on its multicast potential
Showcase
- Corrected an issue where sometimes this item would not count as being used for triggers
MAK
Blank Slate
- Corrected an issue where sometimes this item would not count as being used for triggers
Cellar
- Enchanted no longer passes enchantments when upgrading a potion.
Fungal Spores
- Enchantments reworked
Invulnerability Potion
-
Starts at Silver-tier
-
Ammo 1/2/3 (from 1)
-
CD to 7 (from 16/14/12/10)
-
You take no damage for 1 second (from 2)
-
Removed The first time you fall below half Health each fight, use this.
Potion Distillery
- Added Property Type
Shrinking Potion
- Cooldown to 6 seconds (was 4)
Pendulum
- Changed to charge 1 second (was 2)
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