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10-8 PrePatch Community Update

Welcome back Bazaarians! Today we want to announce officially that we will have a large balance patch coming out next week, on Wednesday October 8th. 

While we’re still working on data and finalizing the exact changes in the patch we wanted to give you a preview of the kinds of changes to expect and why we are making them.

General Patch Goals:

  • We want to continue to move away from items with large permanent/out of combat scaling when possible as they can commit you to builds early and lead to un-fun matchups when the scaling is out of control.

    • This does not mean we’re eliminating ALL out of combat scaling, but we are continuing to adjust items as we can to lower how much items like this show up.

    • What does this mean for this patch? 

      • A complete rework of Dooley’s Dinosaur build to focus on in combat scaling instead of permanent scaling.

      • Reworks for Tea Set and Coincure, two more of Pyg’s permanent scaling items

  • Our next main goal was to try and improve Pygmalien’s early and mid-game in order to smooth out his general play experience and give us the space to lower the power level of some of his later game builds.

    • What does this mean for this patch?

      • Improving Pyg’s early game healing lines, particularly for hybrid builds with healing and weapons

      • Reworks for Hammock, Coincure, Hypergreens, Tea Set, Succulents, Weights,  Staying Power, OverHeal Regeneration

  • We also looked to tweak overperforming items across all Heroes, although these changes have been less than in previous balance patches (and generally less intense nerfs)

    • Some items with these types of minor nerfs:

      • Tethers

      • Parachute

      • Molten Ball Blaster

      • Miss Isles

      • Nanobot

      • Armored Core

      • Brick Buddy

      • Clawrence

      • Copper Ed

      • Zoarcid

      • Wetware

      • Bottled Explosion

      • Vial Launcher

      • Crocodile Tears

  • More than nerfs in this update, we wanted to try and buff and redesign items and skills across all Heroes that were underperforming.

    • While there are dozens of items with number buffs, items and skills with large changes/redesigns include:

      • Gavel

      • Charging Station

      • Viper Cane

      • Death Caps

      • Party Like it's 011111001111

      • Workin’ Hard

      • Temporal Strike

      • Weights

      • Hammock

      • Coincure

      • Hypergreens

      • Tea Set

      • Succulents

      • Mommasaur

      • Dianasaur

      • Trollosaur

      • Security Camera

      • Windmill

  • Another thing we wanted to tweak was the amount of cooldown reduction players can stack across items and skills. As a result we nerfed the majority of cooldown reduction items and skills across the board.

  • Along with all these changes to items, we also wanted to focus on cleaning up skills in this update. To this end we tweaked a number of skills that haven’t been seeing play and adjusted which skills show up on which hero to try and create more viable options and interesting skill decisions. 

  • Beyond these changes to items and skills, we’re also looking to both balance and spice up encounter and level up options. To this end we now have a number of powerful encounters that give you 0 exp instead of the normal 1 for the hour and have tweaked a bunch of encounters and level up options to improve variety.

  • Lastly, this update also features some new content! Including:

    • Two Stelle items that were previously disabled but now are functional (Bomb Voyage and Binoculars)

    • 6 new encounters (including a unique Mak encounter)

    • 1 new monster

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