10-8 PrePatch Community Update
Welcome back Bazaarians! Today we want to announce officially that we will have a large balance patch coming out next week, on Wednesday October 8th.
While we’re still working on data and finalizing the exact changes in the patch we wanted to give you a preview of the kinds of changes to expect and why we are making them.
General Patch Goals:
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We want to continue to move away from items with large permanent/out of combat scaling when possible as they can commit you to builds early and lead to un-fun matchups when the scaling is out of control.
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This does not mean we’re eliminating ALL out of combat scaling, but we are continuing to adjust items as we can to lower how much items like this show up.
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What does this mean for this patch?
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A complete rework of Dooley’s Dinosaur build to focus on in combat scaling instead of permanent scaling.
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Reworks for Tea Set and Coincure, two more of Pyg’s permanent scaling items
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Our next main goal was to try and improve Pygmalien’s early and mid-game in order to smooth out his general play experience and give us the space to lower the power level of some of his later game builds.
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What does this mean for this patch?
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Improving Pyg’s early game healing lines, particularly for hybrid builds with healing and weapons
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Reworks for Hammock, Coincure, Hypergreens, Tea Set, Succulents, Weights, Staying Power, OverHeal Regeneration
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We also looked to tweak overperforming items across all Heroes, although these changes have been less than in previous balance patches (and generally less intense nerfs)
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Some items with these types of minor nerfs:
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Tethers
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Parachute
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Molten Ball Blaster
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Miss Isles
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Nanobot
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Armored Core
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Brick Buddy
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Clawrence
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Copper Ed
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Zoarcid
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Wetware
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Bottled Explosion
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Vial Launcher
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Crocodile Tears
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More than nerfs in this update, we wanted to try and buff and redesign items and skills across all Heroes that were underperforming.
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While there are dozens of items with number buffs, items and skills with large changes/redesigns include:
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Gavel
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Charging Station
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Viper Cane
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Death Caps
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Party Like it's 011111001111
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Workin’ Hard
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Temporal Strike
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Weights
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Hammock
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Coincure
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Hypergreens
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Tea Set
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Succulents
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Mommasaur
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Dianasaur
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Trollosaur
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Security Camera
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Windmill
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Another thing we wanted to tweak was the amount of cooldown reduction players can stack across items and skills. As a result we nerfed the majority of cooldown reduction items and skills across the board.
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Along with all these changes to items, we also wanted to focus on cleaning up skills in this update. To this end we tweaked a number of skills that haven’t been seeing play and adjusted which skills show up on which hero to try and create more viable options and interesting skill decisions.
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Beyond these changes to items and skills, we’re also looking to both balance and spice up encounter and level up options. To this end we now have a number of powerful encounters that give you 0 exp instead of the normal 1 for the hour and have tweaked a bunch of encounters and level up options to improve variety.
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Lastly, this update also features some new content! Including:
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Two Stelle items that were previously disabled but now are functional (Bomb Voyage and Binoculars)
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6 new encounters (including a unique Mak encounter)
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1 new monster
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